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Full-Text Articles in Health Communication

Utilizing Emotionally Responsive Virtual Human Role-Play Simulations To Train Users To Identify, Talk To And Refer Students In Psychological Distress Including Those At-Risk For Suicide: A Meta-Analysis, Glenn Albright, Jesse Davidson, Ron Goldman, Kristen Shockley, Sue Eastgard, Joy Himmel Aug 2014

Utilizing Emotionally Responsive Virtual Human Role-Play Simulations To Train Users To Identify, Talk To And Refer Students In Psychological Distress Including Those At-Risk For Suicide: A Meta-Analysis, Glenn Albright, Jesse Davidson, Ron Goldman, Kristen Shockley, Sue Eastgard, Joy Himmel

Publications and Research

Background: The American College Health Association found that over 30% of students reported difficulty in functioning due to feeling depressed, overwhelming anxiety (50%) and anger (36%). Suicide is the second leading cause of death among US adolescents and over half of mental illnesses emerge prior to adulthood. A similar study found that nearly half of student veterans met criteria for Post Traumatic Stress Disorder and 46% had suicidal ideation. Left untreated, mental illness can lead to increased absenteeism, lower academic performance, disrupted classroom behaviors and compromises school safety. Educators and students are well positioned to identify and refer students in ...