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Engagement Of Seniors: 'How' And 'Why' Engagement Profiles Change Over Time, Kelly Carr Jan 2014

Engagement Of Seniors: 'How' And 'Why' Engagement Profiles Change Over Time, Kelly Carr

Electronic Theses and Dissertations

This study explored 'how' and 'why' engagement profiles change throughout older adulthood within a framework of successful aging. A convergent parallel mixed methods design was employed. Fifty-four participants (mean age = 79.17, age range = 65-97 years; 21 males, 33 females) completed questionnaires to quantify 'past' and 'present' engagement. Focus groups segmented by decade of life and semi-structured interviews were completed with a subsample of participants (n = 42). Results indicated that participation in productive and active leisure activities decreased with increasing age, while social and passive leisure engagement remained stable. This change in engagement pattern may be a function of the ...


Effectiveness Of Commercial Video Gaming On Fine Motor Recovery In Chronic Stroke Within Community-Level Rehabilitation, Kathleen C. Paquin Jan 2014

Effectiveness Of Commercial Video Gaming On Fine Motor Recovery In Chronic Stroke Within Community-Level Rehabilitation, Kathleen C. Paquin

Electronic Theses and Dissertations

Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affect their daily life, and are traditionally offered little rehabilitation. Commercial gaming can act as a motivating way to complete rehabilitation. Purpose: To investigate the effectiveness of commercial gaming as an intervention for fine motor recovery in chronic stroke. Methods: Ten chronic phase post-stroke participants completed a 16-session program using the Nintendo Wii for 15 minutes 2x/week with their more affected hand. Measures used at four testing sessions included: Jebsen Hand Function Test (JHFT), Box and Blocks Test (BBT), Nine Hole Peg Test (NHPT), Stroke Impact Scale ...