Open Access. Powered by Scholars. Published by Universities.®

Computational Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Computational Engineering

A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan Nov 2017

A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan

Computer Science and Software Engineering

Fluids are a part of everyday life, yet are one of the hardest elements to properly render in computer graphics. Water is the most obvious entity when thinking of what a fluid simulation can achieve (and it is indeed the focus of this project), but many other aspects of nature, like fog, clouds, and particle effects. Real-time graphics like video games employ many heuristics to approximate these effects, but large-scale renderers aim to simulate these effects as closely as possible.

In this project, I wish to achieve effects of the latter nature. Using the Eulerian technique of discrete grids, I ...


Quantitative Characterization Of Microstructure Features For 1st Generation Advanced High Strength Steels, Margarita Vidrio, Ellen Liu, Donsheng Li, Kyoo Sil Choi, Xin Sun Aug 2011

Quantitative Characterization Of Microstructure Features For 1st Generation Advanced High Strength Steels, Margarita Vidrio, Ellen Liu, Donsheng Li, Kyoo Sil Choi, Xin Sun

STAR (STEM Teacher and Researcher) Presentations

´╗┐The role of Advanced High Strength Steels (AHSS) in the automotive industry is important because of its affordability and excellent mechanical properties. The 1st generation of AHSS achieves its preferred combination of strength and ductility by embedding harder martensite grains into softer ferritic matrix. Ductility and strength of these steels are important to safety, formability, application, and life. However, a noticeable degree of inconsistent forming behaviors has been observed in the 1st generation AHSS in production, which seems to be related to the microstructure-level inhomogeneity. The objective of this project is to grain fundamental understandings on how different microstructure level ...


Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci Apr 2010

Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci

Computer Engineering

Digital media players often include a visualization component that allows a user to watch a visualization synchronized to their music or videos. This project uses the visualization plugin API of an existing media playback program (WinAmp) but it displays its visuals using physical LED lights. Instead of outputting visuals to the computer screen, data is sent over USB to a micro controller that runs the LED lights. This project aims to give users a more visceral visual experience than traditional visualizations on the computer screen.