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Full-Text Articles in Other Teacher Education and Professional Development

Adopting Active Learning Classroom (Alc) Technology And Overcoming Barriers: A Faculty Development Intervention Model For Technology-Enhanced Learning Spaces, Bradford D. Wheeler Jan 2018

Adopting Active Learning Classroom (Alc) Technology And Overcoming Barriers: A Faculty Development Intervention Model For Technology-Enhanced Learning Spaces, Bradford D. Wheeler

Doctoral Dissertations

The goal of this study was to understand how instructors use technology, and what challenges they face, but also to increase the participants’ understanding of Active Learning Classroom (ALCs) technologies as it applies to their teaching by applying action research methodologies. This study also seeks to lay a foundation for additional research on ALCs, education technology, and the needs of instructors in terms of faculty development in technology.

This study investigates a group of 13 faculty members in multiple disciplines teaching in ALCs. Thus far, research on the impact of technology-enriched learning environments like Active Learning Classrooms has typically centered ...


Impacts Of The Game-Centered Approach On Cognitive Learning Of Game Play And Game Performance During 5-Week Of Spring Season With Intercollegiate Female Soccer Players, Kanae Haneishi May 2014

Impacts Of The Game-Centered Approach On Cognitive Learning Of Game Play And Game Performance During 5-Week Of Spring Season With Intercollegiate Female Soccer Players, Kanae Haneishi

Doctoral Dissertations

Game-centered approaches have been increasingly recognized for their features and the impacts in coaching profession. Research with the game-centered approach is still underdeveloped in coaching sports and physical activities. Therefore, the purpose of this study was to describe the impacts of the game-centered approach on cognitive learning of game play and game performance during 5-week of spring season with intercollegiate female soccer players.

Game performances at beginning, mid, and end of the season were examined through Game Performance Assessment Inventory (GPAI) with seventeen participants. Cognitive learning of game play was also assessed with instant recalls and practice journals with all ...