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Full-Text Articles in Art Education

Exploring The Perceived Effects Of Student Online Sharing Of Environmental Artwork, Jocelyn Perras Apr 2019

Exploring The Perceived Effects Of Student Online Sharing Of Environmental Artwork, Jocelyn Perras

Electronic Thesis and Dissertation Repository

This case study research examined the process of secondary school students creating and sharing site-specific artworks online as part of their environmental art production assignment. Student participant perceptions of the production of their place-based sculptures, as well as their palimpsest artworks, are examined within the context of interactive posting of images and commentary within a social media platform. Participants’ responses point to several critical factors in the organization and active operation of visual art assignments in which students engaged via a digital sharing site (e.g., students’ online posting needs resemble their offline communication needs). Although enthusiastic about producing environmental ...


The Selfie Phenomenon: Exploring The Evolution Of The Self-Portrait In The Photography Classroom, Sarah J. Bentley Apr 2019

The Selfie Phenomenon: Exploring The Evolution Of The Self-Portrait In The Photography Classroom, Sarah J. Bentley

Master's Theses

This is a qualitative research project exploring the role of the selfie as a form of cultural expression in the twenty-first century and uncovering the meaningful connections students may discover between selfies and traditional self-portraits, whether modern or historic. Reflections through books, articles, and blogs will be explored. Topics such as the effects of social media on student identity and interactions, purposes of the selfie in youth culture, and current topics and trends of selfie-taking will be examined. A photography curriculum overview is included to facilitate this theme.


Student-Provided Technology In The Classroom, Matthew Lafleur Apr 2019

Student-Provided Technology In The Classroom, Matthew Lafleur

Master's Theses

With technology becoming more ingrained in the day-to-day business of 21st century life, it is only natural for such technology to find its way into the hands of our youth and eventually the classroom setting. Student provided technology, specifically the popular smart phone, is proving to be a useful tool in students’ education to some but still seen as a potential danger to many others in the profession. With the world becoming more digitally connected, smart phones have the potential to be a great learning tool or an even greater source of distraction for students.

Art teachers across the ...


Exploring Possible Humanoids On Mars: A Lesson Designed For Twice-Exceptional Gifted Students, Younis Al-Hassan, Marie Adebiyi, Shehreen Iqtadar, Dana L. Atwood-Blaine Mar 2018

Exploring Possible Humanoids On Mars: A Lesson Designed For Twice-Exceptional Gifted Students, Younis Al-Hassan, Marie Adebiyi, Shehreen Iqtadar, Dana L. Atwood-Blaine

Journal of STEM Arts, Crafts, and Constructions

This practical article presents a classroom-tested pedagogical plan to assist instructors in teaching thinking skills to gifted students with disabilities in the context of science. The lesson, which focused on using Edward de Bono thinking skills to explore humanoid images that appear in NASA photos, provided accommodations for students with hearing impairment, along with disabilities associated with short and long-term memory. The instructional design team presented the arts-integrated activity of drawing scenes showing possible ways the anomalies could have been generated, and an interactive electronic game using iPads that asked participants to gather needed items for a trip to Mars ...


Taking Cues From Online Learning Offline In The Visual Classroom, Kimberly Datchuk Jan 2018

Taking Cues From Online Learning Offline In The Visual Classroom, Kimberly Datchuk

Art History Pedagogy & Practice

Theories of online learning can inform how academic museums provide a student-centered approach to teaching. Technology has four main advantages for teaching in the museum: it is open-ended, self-paced, collaborative, and empowering. In order to activate the art works and encourage students to contribute their ideas, I have drawn on the best practices of online teaching tools when designing university class visits. The chance to discuss works among themselves enables students to make personal connections to the works and each other. The informal environment of the class visit helps to produce a student-led experience. Encouraging students to ask questions, following ...


Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis Dec 2017

Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis

The STEAM Journal

This paper explores STEAM as a solution to improving student engagement and helping students improve functional literacy across the curriculum. While STEM is a fairly established approach to curriculum, researchers and practitioners are continuing to develop and understand STEAM and its place in school curriculum. It is important that educators foster this holistic approach to education and strive to participate in active research associated with STEAM. It is also most advantageous for stakeholders to understand the importance of arts integration and its use to support collaboration, innovation, and creativity within students. Key strategies can be used to support arts integration ...


The Apparition Of These Screens In The Crowd, Trey Conatser Sep 2017

The Apparition Of These Screens In The Crowd, Trey Conatser

Greater Faculties: A Review of Teaching and Learning

To unpack some of our assumptions about attention, learning, and technology in the classroom, CELT's Trey Conatser spoke with Dr. Yuha Jung and Dr. Rachel Shane of the Department of Arts Administration. Jung and Shane have worked with colleagues to integrate technologies into their teaching so that students are more likely to be on task. What follows is an informal exploration of what it means to pay attention and to learn in the context of the contested value of digital technologies.


First Grade Teachers' Literacy Instructional Practices Influence On The Learning Of Elementary School Students In English Language Arts (Ela) And Reading, Carole A. Barkin May 2017

First Grade Teachers' Literacy Instructional Practices Influence On The Learning Of Elementary School Students In English Language Arts (Ela) And Reading, Carole A. Barkin

Education and Human Development Master's Theses

This qualitative case study investigated the literacy educational practices of five general education first grade teachers in a charter school in Western New York. Charter schools typically hire teachers with less experience; therefore, the purpose of this study is to explore how first grade teachers in English Language Arts (ELA) and reading modified their literacy instruction to support all students, including, but not limited to, students with a variety of different disabilities. Through semi-structured interviews and classroom observations, this study focused on how specific literacy instructional tools and teaching methods, such as the arts and/or technology, impacted students’ literacy ...


News - Oconee County Library, Athens Regional Library System, Rebecca Ballard Jan 2017

News - Oconee County Library, Athens Regional Library System, Rebecca Ballard

Georgia Library Quarterly

No abstract provided.


Teens Use Tech To Talk Art: Amplifying Teen Voice And Art Interpretation, Tasia Endo Dec 2016

Teens Use Tech To Talk Art: Amplifying Teen Voice And Art Interpretation, Tasia Endo

VRA Bulletin

According to a 2015 Pew study, 88 percent of teens have cell phones, and 73 percent have smartphones. Tapping into teens’ extreme familiarity with mobile, the Seattle Art Museum has found a synergy at the intersection of its dual goals of increasing technology and youth voice at the museum. Using Interpretive Technology is paramount for SAM’s vision “to be a great art museum for the 21st century.” With a new website in 2013, increased digital interactive experiences in the galleries, and expanded interpretive offerings on mobile, SAM constantly considers how technology can achieve the museum’s mission of connecting ...


Accessibility And Technology: Remote Access To Art Through Telepresence Robotics, Jenna M. Hebert Dec 2016

Accessibility And Technology: Remote Access To Art Through Telepresence Robotics, Jenna M. Hebert

Master's Projects and Capstones

This capstone project details a proposal for a remote tour pilot program and community partnership written for the Art Institute of Chicago, Snow City Arts and the John H Stroger, Jr. Hospital of Cook County. The proposal seeks to provide a model for remote accessibility to art museums for visitors with mobility disabilities. The pilot program utilizes telepresence technology as a tool for providing remote tours and for emulating the social benefits of a museum visit. Within the program, telepresence technology becomes a mechanism for communication and collaboration between the museum and members of the community, allowing individuals previously unable ...


Using Minecraft To Integrate Common Core Activities Across Elementary School Curriculum, William A J Couling Dec 2016

Using Minecraft To Integrate Common Core Activities Across Elementary School Curriculum, William A J Couling

Capstone Projects and Master's Theses

Minecraft, an open world sandbox game rich with educational possibility, has been a growing sensation among elementary age children across the US. Though there has been some experimentation in a number of schools across the United States, there has been no mass movement to embracing Minecraft as a virtual learning environment. With advances in the fields of Virtual Learning Environments and the new wave of educational thinking known as the “Maker Movement,” the modern educational field has an opportunity for radical new ways of teaching. Using an elementary school as a model in the Monterey Bay area, I surveyed a ...


Reflection & Technology In Theory & Practice: Teen Engagement In Art Museums, Chelsea E. Kelly Jun 2016

Reflection & Technology In Theory & Practice: Teen Engagement In Art Museums, Chelsea E. Kelly

Occasional Paper Series

This case study shows how the Milwaukee Art Museum’s after-school teen program fosters student engagement through a hybrid practice grounded in constructivist pedagogy. This article presents the museum’s Satellite High School Program in theory and in practice, including its evaluation methods and its impact on students and the museum. In the spirit of the program itself, which celebrates student voices, participants’ own videos, quotes, and experiences will frame my reflections from an educator’s point of view.


Advocating For Mother Earth In The Undergraduate Classroom: Uniting Twenty-First Century Technologies, Local Resources, Art, And Activism To Explore Our Place In Nature, Christina Triezenberg, Ilse Schweitzer Vandonkelaar Nov 2015

Advocating For Mother Earth In The Undergraduate Classroom: Uniting Twenty-First Century Technologies, Local Resources, Art, And Activism To Explore Our Place In Nature, Christina Triezenberg, Ilse Schweitzer Vandonkelaar

Christina Triezenberg

Despite the growing evidence of humanity’s impact on the natural world and the urgent need to shape citizens who understand the impact that their choices and actions have on their local and global environments, colleges and universities throughout the United States have been slow to add environmental education as a core component of their undergraduate curricula. Harnessing our shared interest in environment issues and the humanities, we designed and taught an experimental course in environmental literature for the honors program at Western Michigan University that we hope will become a template of what is possible in postsecondary environmental education ...


Emerging Technologies In Art Education, Molly A. Marshall Aug 2014

Emerging Technologies In Art Education, Molly A. Marshall

Master's Theses

The purpose of this study is to determine the emerging technologies in visual arts education and the impact they will make on the future of visual arts education in a K-12 setting. Research was done through a literature review. As a result, it was found that integrating technology into the visual arts is beneficial to both student and teacher on many levels.

The research will cover how these technologies affect best practices in teaching. Also how these technologies influence student learning. You will find the history of how technology has been implemented in art education, to give the reader and ...


Advocating For Mother Earth In The Undergraduate Classroom: Uniting Twenty-First Century Technologies, Local Resources, Art, And Activism To Explore Our Place In Nature, Christina Triezenberg, Ilse Schweitzer Vandonkelaar Mar 2014

Advocating For Mother Earth In The Undergraduate Classroom: Uniting Twenty-First Century Technologies, Local Resources, Art, And Activism To Explore Our Place In Nature, Christina Triezenberg, Ilse Schweitzer Vandonkelaar

Ilse A Schweitzer VanDonkelaar

Despite the growing evidence of humanity’s impact on the natural world and the urgent need to shape citizens who understand the impact that their choices and actions have on their local and global environments, colleges and universities throughout the United States have been slow to add environmental education as a core component of their undergraduate curricula. Harnessing our shared interest in environment issues and the humanities, we designed and taught an experimental course in environmental literature for the honors program at Western Michigan University that we hope will become a template of what is possible in postsecondary environmental education ...


Daring To Imagine: A Large-Scale Approach To Visual Arts Assessment Through A Virtual World Environment, Pamela G. Taylor Jan 2014

Daring To Imagine: A Large-Scale Approach To Visual Arts Assessment Through A Virtual World Environment, Pamela G. Taylor

Art Education Publications

Discussion of a research project, eLASTIC, designed to transform concept mapping, brainstorming, journaling, and research into compelling play through interactive computer technology. Although this article reports on the development of one particular tool, the intention is to inspire other art teachers to imagine, construct, and develop or build upon the lessons learned in this project. The hope is that in this process, art education will lead the way to implementing authentic embedded assessment processes across all education disciplines and grade levels.


Composition And Community: Integrating Design And Service Learning, Linda Gottesfeld Apr 2012

Composition And Community: Integrating Design And Service Learning, Linda Gottesfeld

Cornerstone 2 Reports : Community Outreach and Empowerment Through Service Learning and Volunteerism

No abstract provided.


(De)Fencing The Cultural Commons Through A (De)Constructive Media Art Curriculum, Steven Ciampaglia Jan 2012

(De)Fencing The Cultural Commons Through A (De)Constructive Media Art Curriculum, Steven Ciampaglia

Journal of Social Theory in Art Education

Rampant consolidation in the media industry has led to an ever-increasing push to extend the breadth and scope of copyright law. A deliberate and systematic effort to restrict access to cultural texts that were previously accessible has led to a creative climate that is increasingly intimidating to young artists. The personal computer provides students the ability to re-open these texts and reclaim their right to fairly use the cultural artifacts of their surroundings as building blocks of expression. The personal computer can deconstruct closed media texts into malleable parts of visual language that students can reconstruct into new texts. These ...


¡Pendejo! Preschoolers’ Profane Play: Why Children Make Art, Marissa Mcclure Jan 2011

¡Pendejo! Preschoolers’ Profane Play: Why Children Make Art, Marissa Mcclure

Journal of Social Theory in Art Education

In this article, I address the concept of critical coalitions in play from two perspectives. First, I consider young children’s art making with digital video through contemporary play frames that propose moving beyond the dichotomy of subject (child as actor; active meaning-maker) and object (child as dupe; susceptible to media and moral panic). This reaffirms that play is at once contradictory, pleasurable, fantastic, and culturally purposeful. Analysis of young children’s digital video as play within frameworks proposed by Wilson (1976), Walkerdine (2007), and Freud (1922/1948) allows for an expansion of philosophical ideas about young children’s art ...


Lego Brick As Pixel: Self, Community, And Digital Communication, Jay Michael Hines, Eleanor Weisman Jan 2011

Lego Brick As Pixel: Self, Community, And Digital Communication, Jay Michael Hines, Eleanor Weisman

Journal of Social Theory in Art Education

Over the last three years the authors attended Brickworld Conventions for adult and teen fans of LEGO in Chicago. Through interviews, observations, and research they conclude that the LEGO brick is a medium replete with possibilities for creative construction and playful design beyond the expectations of its corporate producers. The history of the brick as a toy infuses play throughout its use, and the Internet provides a forum for adult and teen fans to communicate, critique, and discuss their creations. Online communication is perhaps the most interesting facet of LEGO play. It demonstrates a model of social change with LEGO ...


Virtual Reality In Art Education, Sohhyoun Yoon Jan 2010

Virtual Reality In Art Education, Sohhyoun Yoon

Theses and Dissertations

This thesis project presents possible uses of Virtual Reality for art education. To understand VR, this thesis reviews the history of using technology in educational environments and explores the concepts, definitions, and characteristics of VR in general. Then, it shows diverse purposes of VR for education and art educational environments. For an art class, the units present the use of Teen Second Life, which is a free on-line virtual world. The units demonstrate how art educators may use Teen Second life for high school art classes to build students’ understandings of their identities by creating their avatars, clothing, objects and ...


Podcasting Possibilities For Art Education, Melanie L. Buffington Jan 2010

Podcasting Possibilities For Art Education, Melanie L. Buffington

Art Education Publications

Technological developments influence the way artists create works of art. Newer technologies associated with the Web, called Web 2.0, are changing and affecting the work of contemporary artists. One form of Web 2.0 is the development of podcasts, which are compressed files that can be shared through the Internet. Podcasts are mainstream and many art museums use them as a means to provide audio or video for visitors, virtual or real. Over the last few semesters, I worked with groups of undergraduate and graduate art education students to develop podcasts based on their interpretations of works of art ...


Technology And Design Thinking: A Look At Interior Design Students’ Conceptualizations, Lori A. Brunner Nov 2007

Technology And Design Thinking: A Look At Interior Design Students’ Conceptualizations, Lori A. Brunner

Art and Design Conference Proceedings, Presentations and Posters

The purpose of this qualitative study is to explore interior design students’ understanding of their design thinking, and to investigate how they view digital technology’s role in these activities. The research questions are: 1. How do interior design students conceptualize interior design as a discipline? 2. How do these students conceptualize their design process? 3. What value do students place on the “process book”1 as a representation of their design breadth and depth in a given project? 4. How do students view computer technology’s role in their design thinking and their design products? Participants viewed interior design ...


Contemporary Approaches To Critical Thinking And The World Wide Web, Melanie L. Buffington Jan 2007

Contemporary Approaches To Critical Thinking And The World Wide Web, Melanie L. Buffington

Art Education Publications

This article begins with a review of the history of critical thinking and some current ideas on the topic. Then, I explain my working description of critical thinking and how critical thinking is currently articulated in discussions of the WWW in schools. I conclude with ideas for teachers related to developing critical thinking in art classrooms using the WWW.


Preliminary Research On Taiwanese Art Curriculum Design Based On Visual Culture, Jui-Jung Chang Jan 2006

Preliminary Research On Taiwanese Art Curriculum Design Based On Visual Culture, Jui-Jung Chang

Theses and Dissertations

In recent years, art education has started an on-going discussion on the issue of visual culture. In the past few years this issue also becomes topical due to the necessity to improve art education in Taiwan. Currently, art education based on visual culture has become a very important concern in Taiwan. However, the concept of visual culture has its origin in foreign theories. In order for our art professional to remain independent, it is essential that Taiwanese art teachers begin to address the issue of how to properly incorporate the concept of visual culture into the design of our art ...


Un/Becoming Digital: The Ontology Of Technological Determinism And Its Implications For Art Education, Alison Colman Jan 2005

Un/Becoming Digital: The Ontology Of Technological Determinism And Its Implications For Art Education, Alison Colman

Journal of Social Theory in Art Education

Artists have been experimenting with analog and digital technologies since the 1960's; early examples include Billy Khiver's Experiments in Art and Technology (E.A.T.) and Nam June Paik (1966). While countless artists have since made highly innovative use of new media such as the computer, artificial intelligence (AD, biotech, the Internet and the World Wide Web, LED, motion capture, gesture tracking, CPS, open source, and robotics, artist/ theorists such as Penny (1995), Lovejoy (1997), Weibel (1996; 2001) and Wilson (2002) have cautioned against appropriating deterministic engineering models underlying such technologies.(l)These models, predominant in commercial industry ...


The Creative Economy In Maine: Measurement & Analysis, Richard Barringer, Charles S. Colgan, Douglas Denatale, Jennifer Hutchins, Deborah Smith, Gregory Wassall Jan 2004

The Creative Economy In Maine: Measurement & Analysis, Richard Barringer, Charles S. Colgan, Douglas Denatale, Jennifer Hutchins, Deborah Smith, Gregory Wassall

Economics and Finance

The Creative Economy is today a large and important part of Maine’s economy. The data in this study show that both the arts & culture and technology sectors of the Creative Economy are large and growing. Arts & culture industries have exhibited particularly strong employment growth at a time when major parts of our technology industries have seen significant employment declines. Although concentrated in urban areas, arts & culture industries flourish throughout Maine, and it is outside urban counties that this economy particularly blooms during the summer.


Commentary: Art Education And New Technology: Are You Ready?, Susan Witwicki Jan 2003

Commentary: Art Education And New Technology: Are You Ready?, Susan Witwicki

Journal of Social Theory in Art Education

As an Art education major, I was somewhat daunted by a recent job offer requiring me to teach in the Career and Technology Studies department. As a recovering technophobe and lover of scissors and paste, I was cautious of this ‘Brave New World’ of computers. I perceived post-millennial teens to be cyber savvy know-it-alls, largely due to the way in which they were portrayed in the media. As well, if the ads were true, teens weren’t the only ones riding the new technological wave; Cisco Systems 1999 television campaign presented a global Utopia of citizens united through surfing the ...


Teaching Critical Practice For Future Technologies, Leslie Sharpe Jan 2003

Teaching Critical Practice For Future Technologies, Leslie Sharpe

Journal of Social Theory in Art Education

What are the issues when faculty wishes to teach art students critical or alternative practices with newer technologies not yet widely available to the public? Can one teach alternative practices that consider social or personal contexts when the technologies are not yet publicly available? What other issues are involved when teaching art students to do fine art with such technologies, and when not training artists to do commercial work for the communications industry or mainstream media? What does it mean for the art students who wants to use these technologies for fine art to have ideas for their use, but ...