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Full-Text Articles in Art Education

(Re)Covering Shelter: Enhancing Structural Design Pedagogy By Designing For Disaster Relief, Rob Whitehead Oct 2013

(Re)Covering Shelter: Enhancing Structural Design Pedagogy By Designing For Disaster Relief, Rob Whitehead

Architecture Conference Proceedings and Presentations

The pedagogical model for teaching structural design to architecture students can be enhanced with the inclusion of design-based exercises that are purposefully constrained by programmatically justifiable and technically specific limits, like those found in design of disaster relief shelters.


A2ru March 2013 Research Symposium Overview, Alliance For The Arts In Research Universities Mar 2013

A2ru March 2013 Research Symposium Overview, Alliance For The Arts In Research Universities

Alliance for the Arts in Research Universities Conference Proceedings

The Alliance for the Arts in Research Universities (a2 ru) exists to advance research and practice to enable universities to incorporate arts practices in ways that fully educate and empower our students and maximize the creative production of faculty. The primary purpose of this research symposium is to promote research exploring new ways to evaluate, construct, and advance high-impact creative work, research, and teaching involving arts and design practice and other disciplines.


Utilizing Activity Theory As A Framework To Evaluate Globally Dispersed Teamwork In A Retail Interior Design Studio, Lori B. Stone, Cigdem T. Akkurt, Pia Schneider, Alessandro Cece Feb 2013

Utilizing Activity Theory As A Framework To Evaluate Globally Dispersed Teamwork In A Retail Interior Design Studio, Lori B. Stone, Cigdem T. Akkurt, Pia Schneider, Alessandro Cece

Interior Design Conference Proceedings, Presentations and Posters

Design projects are becoming global, and utilizing digital technology for communication among team members is important (Bender, 2005). Providing authentic learning experiences for interior design students helps prepare them for real world challenges in the workplace, where design firms have multiple offices around the world. In this study we employ activity theory (Choi & Kang, 2010) as a framework to evaluate a team’s communication activities and how these activities predict the team’s success.


Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail E. Lundquist, Stefan Ganchev Jan 2013

Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail E. Lundquist, Stefan Ganchev

Interior Design Conference Proceedings, Presentations and Posters

The purpose of this paper is to describe the development and rationale for the design of the Digital Process Book (DPB) learning tool for design education at the University level and discuss the similarities with applications to learning tools in K12 science education. The DPB is an interactive learning environment that is intended to promote reflection throughout a student’s design process, as well as integrate important scaffolding elements in the system that supplements the traditional inperson contact between a student and an instructor. It is based on tenets of Cognitive Load Theory, which argues that learners are not able ...


Designing Visitor Experience For Open-Ended Creative Engagement In Art Museums: A Conceptual Multi-Touch Prototype Design, Kegeng Liu Jan 2013

Designing Visitor Experience For Open-Ended Creative Engagement In Art Museums: A Conceptual Multi-Touch Prototype Design, Kegeng Liu

Graduate Theses and Dissertations

The popularity and influence of digital interaction in museum design has greatly increased along with developments of society and technology. Science museums and natural history museums treat digital interactions, such as multi-touch displays, as important tools in exhibition design that improve the interactivity of visitor experience through open-ended activities. Art museums, however, which mostly focus on displaying art collections and lack hands-on activities in exhibits, have yet to embrace this type of interactivity. The visitor experience in art museums is still relatively passive: their digital interactions are limited to catalogs of art history, which offer few opportunities for personal input ...