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Full-Text Articles in Art Education

Improving Problem-Based Learning In Creative Communities Through Effective Group Evaluation, Richard E. West, Greg S. Williams, David D. Williams Sep 2013

Improving Problem-Based Learning In Creative Communities Through Effective Group Evaluation, Richard E. West, Greg S. Williams, David D. Williams

Interdisciplinary Journal of Problem-Based Learning

In this case study, we researched one cohort from the Center for Animation, a higher education teaching environment that has successfully fostered group creativity and learning outcomes through problem-based learning. Through live and videotaped observations of the interactions of this community over 18 months, in addition to focused interviews with nine key community leaders, we considered the evaluative culture and actions of this community, and how these evaluative practices improved their creative problem solving. We describe their evaluation practices in the context of principles derived from the Joint Committees’ Evaluation Standards (Yarbrough, Shulha, Hopson, & Caruthers, 2011), which are well-respected standards used by professional evaluators. Specifically, we found that problem-based learning strategies were successful in part because the community members (1) established a context and culture of high expectations, collaboration, and evaluation; (2) united the students, teachers, and ...


A Digital Learning Experience In Tertiary Design Education, Kerry Meakin, Neville Knott Jun 2013

A Digital Learning Experience In Tertiary Design Education, Kerry Meakin, Neville Knott

Conference Papers

This paper documents the results of a study of trialing an innovative teaching method to first year students while studying for a BA in Visual Merchandising and Display in an Institute of Technology in Dublin. Due to lower staff levels it was perceived this student cohort were not attaining the practical skills necessary in their future careers therefore it was hoped that an innovative method of delivering practical tuition would be beneficial to students and lecturers from both learning and teaching perspectives. An Action Research approach was taken, which took the form of trialing a digital artefact, compiled by one ...


A2ru March 2013 Research Symposium Overview, Alliance For The Arts In Research Universities Mar 2013

A2ru March 2013 Research Symposium Overview, Alliance For The Arts In Research Universities

Alliance for the Arts in Research Universities Conference Proceedings

The Alliance for the Arts in Research Universities (a2 ru) exists to advance research and practice to enable universities to incorporate arts practices in ways that fully educate and empower our students and maximize the creative production of faculty. The primary purpose of this research symposium is to promote research exploring new ways to evaluate, construct, and advance high-impact creative work, research, and teaching involving arts and design practice and other disciplines.


Utilizing Activity Theory As A Framework To Evaluate Globally Dispersed Teamwork In A Retail Interior Design Studio, Lori B. Stone, Cigdem T. Akkurt, Pia Schneider, Alessandro Cece Feb 2013

Utilizing Activity Theory As A Framework To Evaluate Globally Dispersed Teamwork In A Retail Interior Design Studio, Lori B. Stone, Cigdem T. Akkurt, Pia Schneider, Alessandro Cece

Interior Design Conference Proceedings, Presentations and Posters

Design projects are becoming global, and utilizing digital technology for communication among team members is important (Bender, 2005). Providing authentic learning experiences for interior design students helps prepare them for real world challenges in the workplace, where design firms have multiple offices around the world. In this study we employ activity theory (Choi & Kang, 2010) as a framework to evaluate a team’s communication activities and how these activities predict the team’s success.


Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail E. Lundquist, Stefan Ganchev Jan 2013

Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail E. Lundquist, Stefan Ganchev

Interior Design Conference Proceedings, Presentations and Posters

The purpose of this paper is to describe the development and rationale for the design of the Digital Process Book (DPB) learning tool for design education at the University level and discuss the similarities with applications to learning tools in K12 science education. The DPB is an interactive learning environment that is intended to promote reflection throughout a student’s design process, as well as integrate important scaffolding elements in the system that supplements the traditional inperson contact between a student and an instructor. It is based on tenets of Cognitive Load Theory, which argues that learners are not able ...