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Full-Text Articles in Art Education

Utilizing A Historic Costume Collection For A Synergistic Educational Experience, Diana Saiki, Valerie J. Birk, Jah'shar Hardy-Brown Jan 2018

Utilizing A Historic Costume Collection For A Synergistic Educational Experience, Diana Saiki, Valerie J. Birk, Jah'shar Hardy-Brown

International Textile and Apparel Association (ITAA) Annual Conference Proceedings

This teaching strategy was developed in collaboration with a local community group who worked with university faculty on an event that involved raising funds for their scholarship award and bringing awareness to the university collection. The activity culminated in a fashion show featuring historic garments from the university collection rolled down a runway on a dress form, followed by an original apparel design that was inspired by the historic piece and made by a university student. The fashion show was similar to a mid-20th century fashion show with commentary on the style features of each garment. Students agreed that ...


“Creating A Virtual Retail Store Using The Sims4™ Programs In A Visual Merchandising Course”, April Elisha Stanley, Corissa Hite, Jennifer Wood Jan 2018

“Creating A Virtual Retail Store Using The Sims4™ Programs In A Visual Merchandising Course”, April Elisha Stanley, Corissa Hite, Jennifer Wood

International Textile and Apparel Association (ITAA) Annual Conference Proceedings

SnapFashun, a plugin software used in conjunction with Adobe Illustrator (SnapFashun, 2017), was previously used in a visual merchandising course to create a final project: a digital retail store. Due to technological problems and student frustrations, an alternative was chosen: The Sims4™ programs. The expectation was the change in technology would permit students to focus on applications of visual merchandising concepts and result in a more engaged, creative final project. YouTube videos and online guides aided in learning the software for The Sims4™ programs. The outcome was a digital retail store that permitted increased engagement, greater creativity, and the application ...


Training Reduces The Drawing Detriments Associated With Categorical Perception, Larissa F. Arnold Jan 2018

Training Reduces The Drawing Detriments Associated With Categorical Perception, Larissa F. Arnold

Graduate Theses and Dissertations

Previous research suggests that categorical perception may interfere with a novice artist’s ability to accurately draw simple shapes. Specifically, when asked to draw two shapes of slightly different sizes, participants tend to exaggerate the categorical difference between the two and draw the small shape too small. Similarly, participants tend to draw oblique angles more oblique than they should be when they are close to perpendicular or overlapping. The current set of experiments investigated whether these categorical errors could predict participants’ drawing ability on a more complex drawing task. A simple linear regression revealed that categorical errors in angle could ...


The Fine Arts In Midwestern Community Colleges: Six Case Studies Portraying A Cross-Case Analysis Of Sustainability, Meghan Ruth Schumacker Jan 2017

The Fine Arts In Midwestern Community Colleges: Six Case Studies Portraying A Cross-Case Analysis Of Sustainability, Meghan Ruth Schumacker

Graduate Theses and Dissertations

The fine arts in Midwestern community colleges:

Six case studies portraying a cross-case analysis of sustainability

by

Meghan R. Schumacker

ABSTRACT

The purpose of this study was to explore the sustainability of the fine arts programs in community colleges. This dissertation research focused on the concept of sustainability in community college fine arts programs to uncover features that aid in the support of these programs. As posited by Hibnere (1998, as cited by Slahova et al., 2007), sustainable fine arts programs “promote the development of a creative, emotionally and intellectually educated personality and also give a personality the strength of ...


Exploring Learning Objectives For Digital Design In Architectural Education, Shelby Doyle, Nick Senske Jan 2016

Exploring Learning Objectives For Digital Design In Architectural Education, Shelby Doyle, Nick Senske

Architecture Conference Proceedings and Presentations

: What are the objectives of teaching digital design in architecture? While this seems a rather primitive inquiry it in fact is loaded with misunderstanding and disagreement. This paper aims to bring accepted educational research about learning objectives into the discussion of digital design’s relationship to architecture. In particular, Bloom’s Taxonomy is introduced and referenced as a tool for creating clarity, transparency, and accountability among educators. The purpose of reflecting upon learning objectives for digital design in architecture is not to produce a definitive list of what students ought to learn. Learning objectives are written for specific curricula, student ...


Xocolat: Community And Cacao, Ryan Jess Hubbard Jan 2016

Xocolat: Community And Cacao, Ryan Jess Hubbard

Graduate Theses and Dissertations

Over the course of 3 years, I spent my life living and

working in Central America; Two and a half years were spent

working as a sustainable agriculture and improved food

securities volunteer for the Peace Corps in Matagalpa,

Nicaragua, three months were spent working in the cacao

fields of Central America, learning about the growing process,

production phases and industry first-hand with people that

have dedicated their lives to growing and producing some of

the finest chocolate in the world, and finally, three months

were spent on the coasts of Costa Rica, working with a group of

marine biologist ...


20-20 Listening: A Sound Documentary Dedicated To The Study Of Listening Experiences In Acoustic Environments, Julian Andres Osorio Jan 2016

20-20 Listening: A Sound Documentary Dedicated To The Study Of Listening Experiences In Acoustic Environments, Julian Andres Osorio

Graduate Theses and Dissertations

The intersection of sound and design is an exciting and complex space for artistic experimentation and research. My approach for this work was to design, write, record and mix seven podcast episodes that narrate my analysis and interpretation of how we listen to sounds and interpret their meaning. Each episode is dedicated to one topic, and presents multiple sound samples that illustrate my take on the subject. The episodes cover the basics of listening, how sound conveys information about objects in environments and how soundscapes are ubiquitous. They include how the music, sounds and noises in film convey meaning, represent ...


The Dreamer: An Examination Of Chinese Philosophical Concepts And Audience Through Animation, Fei Xue Jan 2016

The Dreamer: An Examination Of Chinese Philosophical Concepts And Audience Through Animation, Fei Xue

Graduate Theses and Dissertations

This document accompanies the MFA thesis exhibition “The Dreamer: An Examination of Chinese philosophical concepts through animation” that took place between May 12th- 19th, 2016 in the College of Design Gallery 181 in Ames, Iowa. The exhibition was categorized into four sections: animation, textile projection, process work, and script installation. Various influences from philosophical, artistic, psychological areas of the body of the artwork were described and analyzed. The process of the whole animation was also identified.

The intention of this written component is to provide commentaries on the history, development and future of the Chinese philosophical and social norms. These ...


Naked And Displayed, Zachary Neuendorf, Emerald Klauer, Meredith Kestel Jun 2015

Naked And Displayed, Zachary Neuendorf, Emerald Klauer, Meredith Kestel

Ethos

“You don’t mind posing?” Cléo asks.

Dorotheé quips back, “No, why?”

“I’d be so exposed, afraid they’d find a fault.”

“Nonsense! My body makes me happy, not proud. They’re looking at more than just me. A shape, an idea. It’s as if I wasn’t there, like I was asleep.”


Conference Program, Lauren Fretz Thompson, Alliance For The Arts In Research Universities Jan 2015

Conference Program, Lauren Fretz Thompson, Alliance For The Arts In Research Universities

Alliance for the Arts in Research Universities Conference Proceedings

PULSE: Creative Collaborations for Cities in Flux brings together over 100 students from across the country who want to explore creative transdisciplinary collaboration as a means to help create the city of the future. By some estimates, in 2030, 81% of the world population will live in cities. This future outlook begs a series of questions that are of paramount interest to a wide range of modern day thinkers as it will impact future generations.


Rural Post-Industrial Landscapes: The Perceptual Practice Of The Generative Site Plan, Peter P. Goché, Ziad Qureshi Jan 2015

Rural Post-Industrial Landscapes: The Perceptual Practice Of The Generative Site Plan, Peter P. Goché, Ziad Qureshi

Architecture Conference Proceedings and Presentations

This presentation will discuss the generative role of the site plan in the interdisciplinary consideration of the post-industrial landscape as a constructed, cultural artifact. During their investigations, design students at Iowa State University addressed the perceptual aspects and unique strategies of situation and location, through the particular lens of the iterative site plan drawing. As an introduction to dealing with these issues of “site,” each effort involved a careful and multi-scalar examination of environmental phenomena and patterns of use and settlement, revealed and affected by the post-industrial architectural artifact.


The Arts Engagement Project: Describing And Understanding Student Learning Through The Arts In The College Years, Deb Mexicotte Nov 2014

The Arts Engagement Project: Describing And Understanding Student Learning Through The Arts In The College Years, Deb Mexicotte

Alliance for the Arts in Research Universities Conference Proceedings

This session focuses on initial findings from a 4-year IRB reviewed longitudinal study designed to capture students’ co-curricular arts engagement at the University of Michigan, and the effects that engagement may have on their personal development and learning.


At The Edges Of Performance, New Media, And World Affairs, Robert Swedberg, Alan Macvey, Christopher Merrill, Leslie Finken Nov 2014

At The Edges Of Performance, New Media, And World Affairs, Robert Swedberg, Alan Macvey, Christopher Merrill, Leslie Finken

Alliance for the Arts in Research Universities Conference Proceedings

These presentations explore how technology has and can impact theatre and performing arts initiatives, from Green Opera at the University of Michigan--a collaborative result of the departments of Physics, Environmental Science, and Engineering with the School of Theatre, Music and Dance; to Book Wings at the University of Iowa--a groundbreaking collaborative theatre initiative that uses the latest media technologies to bring together actors, writers, directors, translators, and stage spaces across the world to produce one unified theatre experience.


From Commission To Social Movement: Research-Led Design In Action, Haneen Al Sharif, Hadeer Omar, Patricia Duignan Nov 2014

From Commission To Social Movement: Research-Led Design In Action, Haneen Al Sharif, Hadeer Omar, Patricia Duignan

Alliance for the Arts in Research Universities Conference Proceedings

In May 2013 the Center for Research Design and Entrepreneurship received a commission from the company Maersk Oil Qatar to design a brochure about the proper installation and use of child car seats. The team tasked with creating the brochure began with a question: how can design change peoples’ behavior? This question was the first step toward the quick evolution and exponential expansion of the project from a single brochure on child car seats to a nation-wide campaign and social movement encompassing all aspects of road safety.

In Qatar traffic accidents account for one out of every eight deaths, and ...


Researching Ideation Across Disciplines And Universities, Luis Rico-Gutierrez, Seda Yilmaz, Shanna Daly, Kathryn Jablokow, Eli Silk, Christian Wehr Nov 2014

Researching Ideation Across Disciplines And Universities, Luis Rico-Gutierrez, Seda Yilmaz, Shanna Daly, Kathryn Jablokow, Eli Silk, Christian Wehr

Alliance for the Arts in Research Universities Conference Proceedings

This panel discusses methods and findings of an NSF-funded, multidisciplinary project examining ideation flexibility, performance, teaming, tools and problem framing among students from both research and educational perspectives. They highlight the integration of three disciplines (engineering, industrial design, and education) and facilitate an in-depth discussion of how each discipline complements the others in contributing to the project.


Conference Program, Lauren Fretz Thompson, Alliance For The Arts In Research Universities Nov 2014

Conference Program, Lauren Fretz Thompson, Alliance For The Arts In Research Universities

Alliance for the Arts in Research Universities Conference Proceedings

With over 50 sessions and nearly 150 guest speakers, Edge Effects spotlights curricular, co-curricular, research, and community-focused arts-integrated interdisciplinary collaborations developing nationwide. Plenary conversations explore sustainability, funding, and university public-private partnerships for this important work.


Partner – Translate – Impact: A Method For Public Interest Design In Architectural Education, Nadia M. Anderson Apr 2014

Partner – Translate – Impact: A Method For Public Interest Design In Architectural Education, Nadia M. Anderson

Architecture Conference Proceedings and Presentations

Global financial systems, increased human mobility, and climate change are contemporary forces creating historic disparities between rich and poor, increased rural-to-urban migration, and frequent natural disasters. These conditions demand that architecture rethink its relationship with natural and built environments and the people who occupy them.


Predicting Success Of Interior Design Alumni As An Assessment Of The Curriculum: Post Graduation Years 1-10, Lori B. Stone, Allison Reich, Nora M. Ladjahasan, Lee W. Cagley, Abigail E. Lundquist Mar 2014

Predicting Success Of Interior Design Alumni As An Assessment Of The Curriculum: Post Graduation Years 1-10, Lori B. Stone, Allison Reich, Nora M. Ladjahasan, Lee W. Cagley, Abigail E. Lundquist

Interior Design Conference Proceedings, Presentations and Posters

The main question being explored in this research study is “does what we teach in the Interior Design Department make students successful in industry.” The measure of success in this study used two different variables, which include annual salary and job satisfaction.


Creatist: Connecting Creatives Across Campuses, Odyssey Team 1, Trevor Myrick, Dani Powers, Sadah Proctor, Sarah Rozman, Bruno Tambusco, Sara Tanner Feb 2014

Creatist: Connecting Creatives Across Campuses, Odyssey Team 1, Trevor Myrick, Dani Powers, Sadah Proctor, Sarah Rozman, Bruno Tambusco, Sara Tanner

Alliance for the Arts in Research Universities Conference Proceedings

In the traditional university system, departments and majors often limit the opportunity for students to network, share ideas and collaborate. Specifically related to the arts, many students’ projects or ideas need collaborating partners with varying skill-sets to assist in realizing these projects. This team’s project is called “Creatist,” a digital forum that provides space for collaboration, creativity, community and workflow. This responsive, mobile-ready website would provide a structured and problem-based networking forum for students who are creatively inclined. Students could create a profile that would include their creative portfolio, interests and skills, lists of projects completed, and other customizable ...


Hand To Mouse: Integrated Technology Laboratory In Undergraduate Architectural Education, Ulrike Passe, Kristin M. Nelson Jan 2014

Hand To Mouse: Integrated Technology Laboratory In Undergraduate Architectural Education, Ulrike Passe, Kristin M. Nelson

Architecture Conference Proceedings and Presentations

The undergraduate building technology sequence (uBTS) seeks to impart a broad understanding of environmental systems through a variety of research and simulation techniques including direct observation, traditional calculations and scientific method, and advanced modeling and evaluation software. The integration of the uBTS sequence with studio project work and engagement with the larger inter-institutional research efforts encourages strong student engagement and early mastery of advanced skills. This paper will discuss the above general themes through specific laboratory case studies which are tied to key points in the three year uBTS.


Chicken And Egg? Hentagon, Icosa-Coop, And Two Types Of Experience, Mikesch Muecke, Peter M. Evans Jan 2014

Chicken And Egg? Hentagon, Icosa-Coop, And Two Types Of Experience, Mikesch Muecke, Peter M. Evans

Architecture Conference Proceedings and Presentations

In an essay with the title Experience and Poverty,1 Walter Benjamin writes about the lack of traditional experience (Erfahrung)—a kind of acquired knowledge—that could be handed down to younger generations through story-telling and hands-on instruction. Benjamin reads this experience as a cipher for modern architecture where one material—steel—stands in for a cultural perspective toward traditions, while glass represents a new virtual existence expressed in a short-term event-based experience—in German the word is Erlebnis—both of which, we think, can be transmitted through contemporary pedagogy. In our paper we argue that effective teaching of beginning- ...


A Machine For Learning: Materials And Construction In The Beginning Design Studio, James E. Leach, James M. Spiller Jan 2014

A Machine For Learning: Materials And Construction In The Beginning Design Studio, James E. Leach, James M. Spiller

Architecture Conference Proceedings and Presentations

An ongoing effort, begun nearly a decade ago by the building technology faculty, seeks to increase integration of the concepts and content taught within the technical courses into design studio work. This has primarily been implemented through lab assignments in the technical courses devised to apply developing technical knowledge to current, or recently-completed design studio projects. This approach has met with considerable success in the later years of the architectural education, after students have acquired a strong foundation of technical knowledge. There is greater difficulty, however, in fluently integrating building technology content in early studios, particularly given a greater fluidity ...


Brick By Brick: Improved Outcomes Through Linked Learning Objectives In Beginning Technology Labs, Kris Nelson, Rob Whitehead Jan 2014

Brick By Brick: Improved Outcomes Through Linked Learning Objectives In Beginning Technology Labs, Kris Nelson, Rob Whitehead

Architecture Conference Proceedings and Presentations

The practice of designing high-performing, technically proficient buildings in an integrated manner has increased in importance (and frequency) in step with elevated expectations for measurable building performance standards. However, traditional pedagogical models for building technology education have done little to adjust in response relying instead upon outdated modes for the classroom structure, content, and teaching methods.


Curriculum & Course Design: Preparing Graphic Design & Visual Communication Students, Ryan Gary Wilson Jan 2014

Curriculum & Course Design: Preparing Graphic Design & Visual Communication Students, Ryan Gary Wilson

Graduate Theses and Dissertations

For a majority of undergraduate design students, their education will lead them to a professional career in professional design practice. It is important to understand how that outcome is connected with a design education. Graphic design and visual communication students are taught differently from university to university, college to college. The intent of this thesis is to fully understand curriculum and course design and how each can be best modified to allow for changing practices in the industry as well as constantly changing technology. There is great importance in understanding the needs for a design education as well as the ...


Does Categorical Perception Interfere With Drawing Accuracy?, Larissa F. Arnold Jan 2014

Does Categorical Perception Interfere With Drawing Accuracy?, Larissa F. Arnold

Graduate Theses and Dissertations

Drawing is a medium of expression engaged in by humans for centuries. However, very little research has been done on the drawing abilities of average adults. Some researchers (Cohen & Bennet, 1997; Thouless, 1931; Cohen & Jones, 2008) suggest that the way an object is perceived influences and disrupts a person's ability to draw that object accurately. The current experiments investigated whether participants are influenced by categorical coding of relations among the parts of an object and whether this categorical perception interfered with participants' drawing abilities. In experiment 1, we found that participants are influenced by categorical coding of the relative size of ...


(Re)Covering Shelter: Enhancing Structural Design Pedagogy By Designing For Disaster Relief, Rob Whitehead Oct 2013

(Re)Covering Shelter: Enhancing Structural Design Pedagogy By Designing For Disaster Relief, Rob Whitehead

Architecture Conference Proceedings and Presentations

The pedagogical model for teaching structural design to architecture students can be enhanced with the inclusion of design-based exercises that are purposefully constrained by programmatically justifiable and technically specific limits, like those found in design of disaster relief shelters.


A2ru March 2013 Research Symposium Overview, Alliance For The Arts In Research Universities Mar 2013

A2ru March 2013 Research Symposium Overview, Alliance For The Arts In Research Universities

Alliance for the Arts in Research Universities Conference Proceedings

The Alliance for the Arts in Research Universities (a2 ru) exists to advance research and practice to enable universities to incorporate arts practices in ways that fully educate and empower our students and maximize the creative production of faculty. The primary purpose of this research symposium is to promote research exploring new ways to evaluate, construct, and advance high-impact creative work, research, and teaching involving arts and design practice and other disciplines.


Utilizing Activity Theory As A Framework To Evaluate Globally Dispersed Teamwork In A Retail Interior Design Studio, Lori B. Stone, Cigdem T. Akkurt, Pia Schneider, Alessandro Cece Feb 2013

Utilizing Activity Theory As A Framework To Evaluate Globally Dispersed Teamwork In A Retail Interior Design Studio, Lori B. Stone, Cigdem T. Akkurt, Pia Schneider, Alessandro Cece

Interior Design Conference Proceedings, Presentations and Posters

Design projects are becoming global, and utilizing digital technology for communication among team members is important (Bender, 2005). Providing authentic learning experiences for interior design students helps prepare them for real world challenges in the workplace, where design firms have multiple offices around the world. In this study we employ activity theory (Choi & Kang, 2010) as a framework to evaluate a team’s communication activities and how these activities predict the team’s success.


Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail E. Lundquist, Stefan Ganchev Jan 2013

Developing Interactive Learning Environments To Promote Scaffolding And Reflection: A Look At The Digital Process Book For Design Studio Education And Comparisons To K12 Science Education Applications, Lori Brunner Stone, Abigail E. Lundquist, Stefan Ganchev

Interior Design Conference Proceedings, Presentations and Posters

The purpose of this paper is to describe the development and rationale for the design of the Digital Process Book (DPB) learning tool for design education at the University level and discuss the similarities with applications to learning tools in K12 science education. The DPB is an interactive learning environment that is intended to promote reflection throughout a student’s design process, as well as integrate important scaffolding elements in the system that supplements the traditional inperson contact between a student and an instructor. It is based on tenets of Cognitive Load Theory, which argues that learners are not able ...


Designing Visitor Experience For Open-Ended Creative Engagement In Art Museums: A Conceptual Multi-Touch Prototype Design, Kegeng Liu Jan 2013

Designing Visitor Experience For Open-Ended Creative Engagement In Art Museums: A Conceptual Multi-Touch Prototype Design, Kegeng Liu

Graduate Theses and Dissertations

The popularity and influence of digital interaction in museum design has greatly increased along with developments of society and technology. Science museums and natural history museums treat digital interactions, such as multi-touch displays, as important tools in exhibition design that improve the interactivity of visitor experience through open-ended activities. Art museums, however, which mostly focus on displaying art collections and lack hands-on activities in exhibits, have yet to embrace this type of interactivity. The visitor experience in art museums is still relatively passive: their digital interactions are limited to catalogs of art history, which offer few opportunities for personal input ...