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Human Factors In The Design Of Virtual Reality Instruction, Tim Lewis
Graduate Theses & Non-Theses
The objective of this project was to identify measurable factors that contribute to the quality and effectiveness of training and education in a virtual reality environment. The second objective was to develop a VR application using the Oculus Rift head mounted display and hand controllers to present high resolution 360° video with cumulative multi-choice challenges to create a mental state of flow, immersion, and a suspension of disbelief. Finally, this document represents a guideline on how to produce virtual reality education and training content with a real-world example of the process from research, design, production and use.