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Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to ...


Fearless Friday: Laila Mufty, Laila M. Mufty Apr 2016

Fearless Friday: Laila Mufty, Laila M. Mufty

SURGE

In today’s Fearless Friday, Surge would like to honor the work of Laila Mufty ‘18. Laila is a sophomore from the Bay Area in California and is majoring in Environmental Studies. Currently, she is one of the CPS Program Coordinators with Big Brothers Big Sisters and is the Immersion Project Leader for the New Orleans trip in May focused on the rebuilding of the Gulf Coast. In addition to her work with CPS, Laila participates in multiple cultural organizations on campus and has volunteered with El Centro, Painted Turtle Farm and Casa de la Cultura. Laila has also written ...