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European History Commons

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Full-Text Articles in European History

Codex Conquest: A Game Of Book History, Amy H. Chen Jan 2018

Codex Conquest: A Game Of Book History, Amy H. Chen

University of Iowa Libraries Open Educational Resources

Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy.


Codex Conquest: The Game Of Book History, Amy H Chen Apr 2017

Codex Conquest: The Game Of Book History, Amy H Chen

University of Iowa Libraries Staff Publications

Codex Conquest: The Game of Book History teaches students the contemporary value of historical printed books and how these books changed history by contributing to technological advancements, scientific breakthroughs, artistic triumphs, and political shifts from the fifteenth through the nineteenth century. Each player represents a curator competing to create as many high value collections as possible for his or her national library. This presentation discusses the pedagogy, rules, and development of Codex Conquest as an introduction before game play.