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Full-Text Articles in Ancient, Medieval, Renaissance and Baroque Art and Architecture

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team found ...


Best Integrated Writing 2017 - Complete Edition Jun 2017

Best Integrated Writing 2017 - Complete Edition

Best Integrated Writing

Best Integrated Writing includes excellent student writing from Integrated Writing courses taught at Wright State University. The journal is published annually by the Wright State University Department of English Language and Literatures.


Image, Epigram, And Nature In Middle Byzantine Personal Devotion, Brad Hostetler Apr 2017

Image, Epigram, And Nature In Middle Byzantine Personal Devotion, Brad Hostetler

Brad Hostetler

In Nectar and Illusion, Henry Maguire examines Byzantium's ambiguous relationship with nature in both art and literature. He demonstrates that after Iconoclasm, visual representations of the terrestrial world displayed in public settings were in "a constant tension between acceptance and denial," but "tended to flourish most abundantly in relatively inconspicuous locations," such as on small private objects. I build upon Maguire's work by examining the ways in which nature was invoked, represented, and utilized through epigrams, images, and materials in personal devotional contexts in the Middle Byzantine period.


Ancient Egyptian Figurines: An Investigation Into Manufacture, Use, And Culture., Kristina B. Donnally 2455289 Jan 2017

Ancient Egyptian Figurines: An Investigation Into Manufacture, Use, And Culture., Kristina B. Donnally 2455289

Undergraduate Research Posters

I will analyze the social and religious role of figurines in Egyptian society. I will delve into the differences in the figurines in both manufacture and purpose between the Old, Middle, and New Kingdoms. I hope to look at religious, political, and other figurines to get a broad spectrum of usage for the artifacts. The main purpose of the research is to identify the time period, purpose, and usage for the figure donated to VCU by Professor Waybright. Questions I have is if the changes in political structure and minute changes in religion between each Kingdom affected the manufacture and ...


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & Found (high-school and up). In Lost & Found, players take on the role of villagers who must balance family needs with communal needs. They must balance cooperative actions even while addressing individual needs. The game emphasizes the pro-social aspects of religious legal systems including collaboration and cooperation.

Both this game and the second game in the series (Order in the Court) are set in Fustat (Old Cairo) in the 12th Century, a crossroads of religions. Lost & Found and Order in the Court both teach elements of the Mishneh Torah, the Jewish legal code written by Moses Maimonides. Maimonides was influenced by the works of Islamic legal scholars and philosophers such as Ibn Rushd (Averroes) and Al Ghazahli; he also influenced Islamic scholars.