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Curriculum and Instruction

Graphic novels

Publication Year

Articles 1 - 3 of 3

Full-Text Articles in Creative Writing

Teaching Visual Literacies: The Case Of The Great American Dust Bowl, Mary F. Rice, Ashley K. Dallacqua Jan 2019

Teaching Visual Literacies: The Case Of The Great American Dust Bowl, Mary F. Rice, Ashley K. Dallacqua

SANE journal: Sequential Art Narrative in Education

Teachers and students require a range of tools to engage with visual texts. Using The Great American Dust Bowlby Don Brown (2013) as an exemplar text, we outline four conceptions of visual literacy: rhetorical, instructional, industrial and visuo-spatial and discuss their use in our literacy education practice. In addition, we provide a brief model of a second text, The Arrival (Tan, 2013) and a list of suggested texts for students at different levels (elementary, middle, and high school). We argue that these tools have the potential to deepen conceptions of visual literacies and empower teachers and students to understand ...


Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter Sep 2015

Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter

SANE journal: Sequential Art Narrative in Education

The article debuts and explains "PIM" pedagogy, a construct for teaching comics at the secondary- and post-secondary levels and for deep reading/studying comics. The PIM model for considering comics is actually based in major precepts of education studies, namely constructivist foundations of learning, and loosely unifies constructs inherent therein with other available frames and frameworks for studying comics. As such, the article fills a dire need in the scholarly literature on comics pedagogy and paves a way for those who seek to teach comics courses in the future but who need direction and for those who seek to study ...


Overviewing Software Applications For Graphic Novel Creation In The Post-Secondary And Secondary Classroom, Jeffrey S.J. Kirchoff Phd, Mike Cook Phd Sep 2015

Overviewing Software Applications For Graphic Novel Creation In The Post-Secondary And Secondary Classroom, Jeffrey S.J. Kirchoff Phd, Mike Cook Phd

SANE journal: Sequential Art Narrative in Education

It is well established that the 21st century literate student needs to be able to effectively craft and interpret texts that use multiple communicative modes. Graphic novels are one text type that facilitates such literacy instruction, as the seamless relationship between words, image, and sound (in the form of sound effects) are inherent to the medium. Though there is a wealth of scholarship on the importance of how reading graphic novels facilitate multimodal literacy, there is less scholarship on how writing graphic novels facilitate multimodal literacy. This article demonstrates not only how writing graphic novels enables multimodal literacy, but ...