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Full-Text Articles in Creative Writing

How To Help When It Hurts? Think Systemic, Corey L. Wrenn Ph.D. Oct 2019

How To Help When It Hurts? Think Systemic, Corey L. Wrenn Ph.D.

Corey Lee Wrenn, PhD

To resolve a moral dilemma created by the rescue of carnivorous species from exploitative situations who must rely on the flesh of other vulnerable species to survive, Cheryl Abbate applies the guardianship principle in proposing hunting as a case-by-case means of reducing harm to the rescued animal as well as to those animals who must die to supply food. This article counters that Abbate’s guardianship principle is insufficiently applied given its objectification of deer communities. Tom Regan, alternatively, encouraged guardians to think beyond individual dilemmas and adopt a measure of systemic reconstruction, that being the abolition of speciesist institutions ...


Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens Sep 2019

Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens

Kathi Berens

This special issue of the Journal of Creative Writing Studies centers on how creative writing changes when writers actively engage computers as nonhuman collaborators in “creative making.” Using examples from McGurl’s The Program Era, Emily Dickinson, and the crowdsourced “translation” of Melville’s classic into Emoji Dick, Berens suggests that creative writing methods have long been procedural and technologic.

There are many forms of creative making. This special issue features creative writers that

  • Write code to output novels
  • Redefine how we think of writing’s “container”
  • Demonstrate aspects of the digital-first, multimodal writing classroom
  • Modify or remix existing artworks ...


Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze Sep 2019

Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze

Journal of Creative Writing Studies

Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG

Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms ...


Basho & Friends Literacy Game For Tablet, Joshua Korenblat Sep 2019

Basho & Friends Literacy Game For Tablet, Joshua Korenblat

Journal of Creative Writing Studies

Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.


Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed Sep 2019

Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed

Journal of Creative Writing Studies

Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.


This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette Sep 2019

This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette

Journal of Creative Writing Studies

How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.


Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker Sep 2019

Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker

Journal of Creative Writing Studies

This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.


The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen Sep 2019

The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen

Journal of Creative Writing Studies

The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github ...


Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki Sep 2019

Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki

Journal of Creative Writing Studies

In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One of ...


Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver Sep 2019

Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver

Journal of Creative Writing Studies

This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.


Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark Sep 2019

Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark

Journal of Creative Writing Studies

Given the multimodal and collaborative nature of digital literature along with the ways it often embodies the theories informing its artistic production, approaches to exploring both the creation and study of the form must abandon legacy pedagogies in favor of disruptive, student-driven course experiences. This work must further include explorations of digital culture, means of production, multimodal literacies, and connections with various definitions of literature ranging from print to auditory to visual forms. To accomplish this, instructors must move from more traditional hierarchical roles to those of facilitator and participant, committing consistently to returning decision-making work to the students.


Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd Sep 2019

Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd

Journal of Creative Writing Studies

This is a creative practice (pedagogy) paper outlining the current formulation of my multimodal introduction to creative writing course. In this paper, I describe the course in detail, address the tensions, tradeoffs, and workarounds inherent in abandoning the traditional workshop model, describe instances of student engagement and success to illuminate this process, and endeavor to explain why high amounts of engagement and enthusiasm I get from my students concerning the content of my course is justified. My multimodal course is a generative course where my students are required to produce work in different creative modes on a near weekly basis ...


Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens Sep 2019

Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens

Journal of Creative Writing Studies

This special issue of the Journal of Creative Writing Studies centers on how creative writing changes when writers actively engage computers as nonhuman collaborators in “creative making.” Using examples from McGurl’s The Program Era, Emily Dickinson, and the crowdsourced “translation” of Melville’s classic into Emoji Dick, Berens suggests that creative writing methods have long been procedural and technologic.

There are many forms of creative making. This special issue features creative writers that

  • Write code to output novels
  • Redefine how we think of writing’s “container”
  • Demonstrate aspects of the digital-first, multimodal writing classroom
  • Modify or remix existing artworks ...


Conversations About Everything, Kim Judge, Pawel Tomaszewski, Mark B N Ingham Dr Sep 2019

Conversations About Everything, Kim Judge, Pawel Tomaszewski, Mark B N Ingham Dr

Organizational Aesthetics

Conversations about Everything is based on a three way conversation about a performative educational project called Mapping Strange Assemblages. This was a part of UAL/London College of Communication‘s contribution the 2018 London Design Festival and the Design School’s Public Programme. It rhizomatically maps out the interventions by a group of students and alumni who where named the Band of Animateurs (BOAs). As an assemblages it attempts to create a visual and narrative affect that mirrored the performances during the Exhibition, Everything Happens So Much’.


You Tubers Influence Of Young People, Matisse Melendres Sep 2019

You Tubers Influence Of Young People, Matisse Melendres

Advanced Writing: Pop Culture Intersections

You tube Influencers are the new form a fame in our society, and young people of the ages 13-17 spend a huge portion of their free time watching Youtube videos. Youtube Influencers, also known as Youtubers, have a huge amount of influence of young people. In this article, it will discuss that reaction based videos not only attract young people, but also behavior and actions in that video can be easily transferred to the young viewer. In addition, the excessive amount of time young people spend on Youtube can determine the amount of influence Youtubers have amongst the youth.


The Effects Of Scrolling: Social Media Takeover, Bianca Mancini Sep 2019

The Effects Of Scrolling: Social Media Takeover, Bianca Mancini

Advanced Writing: Pop Culture Intersections

The present research and argument examines how social media (influencers) negatively affect individuals by causing envy and low self esteem. Results suggest that many factors play a role, including time spent on social media and the individual’s level of self-esteem. To support my background research I will pull from my personal experience and a study I conducted. From these results, I have determined that we as a society have to take envy, low self-esteem, age, gender, and location into consideration when we are examining the link between mental health and social media. In the study, I will show that ...


The Relationship Between Entrepreneurship, Business And Mental Health, Madison Bregman Sep 2019

The Relationship Between Entrepreneurship, Business And Mental Health, Madison Bregman

Advanced Writing: Pop Culture Intersections

This article will cover the relationship between entrepreneurship, business and mental health. As entrepreneurship has become increasingly popular in culture, many people aspire to be entrepreneurs. However, the "darker side" of it - the mental health challenges that often come with it - is less talked about and can have a significant impact on the "success" of an entrepreneur.


Holding The Line: A Dynamic Salary Cap For European Association Football, Kavi Sachania Sep 2019

Holding The Line: A Dynamic Salary Cap For European Association Football, Kavi Sachania

Advanced Writing: Pop Culture Intersections

European association football’s domination by a select few teams with the plentiful resources to buy talent exposes how a sports league can develop runaway disparity without the presence of any wage spending controls. With the introduction of the UEFA Financial Fair Play rules to keep teams from furthering their debt, much discussion has ensued on whether these financial laws need to be expanded to address competitive imbalance. While salary cap systems have been proposed before, none have been able to balance the interests of owners, fans, players, and regulators within the European Union. I plan to add to the ...


Influences Of Religion In Rap Music, Joey Rubino Sep 2019

Influences Of Religion In Rap Music, Joey Rubino

Advanced Writing: Pop Culture Intersections

This article covers the intersection of religion and rap music. It covers many popular rappers of the current era and how their success has been bolstered by religious influence in their music.


The Porn Crisis: This Generations Sexual Outlet, Daniela Williams Sep 2019

The Porn Crisis: This Generations Sexual Outlet, Daniela Williams

Advanced Writing: Pop Culture Intersections

With the development of technology, we opened a world, not only to new ideas and innovations but also to the world of pornography. Pornography has invaded our culture, in music, television shows, movies even social media. Advocates for the production and consumption of pornography claim pornography to be a form of self-expression that is healthy and essential to discovering their sexual experiences. However, this paper argues that the lack of regulation is contributing to the damaging effects pornography has on the consumers’ psyche and behavior, it is also factoring into our society’s decline of public health. This claim is ...


The Impact Of The 90’S-2000’S Boy Bands, Tamia Braggs Sep 2019

The Impact Of The 90’S-2000’S Boy Bands, Tamia Braggs

Advanced Writing: Pop Culture Intersections

This article will be covering the impact that top tier boy bands, The Backstreet Boys and *NSYNC made in the 90's with Masculinity as well as Marketing aspects.


Video Games And Social Relation, Feiyang Yu Sep 2019

Video Games And Social Relation, Feiyang Yu

Advanced Writing: Pop Culture Intersections

This article will be discussing how multi-player games encourage social interactions. It will over multiple games as examples to illustrate the argument. The article has two focus: game mechanics and player psychology.


Assistance From Alexa: The Social And Material Benefits Of The Internet Of Things, Sara Bunyard Sep 2019

Assistance From Alexa: The Social And Material Benefits Of The Internet Of Things, Sara Bunyard

Advanced Writing: Pop Culture Intersections

This article will apply the uses and gratifications theory to examine why people adopt products from the Internet of Things. Previous studies have applied the uses and gratifications theory to analyze why consumers have adopted forms of new media and technology, including social media and the Internet of Things. There are also many articles on the potential flaws of the Internet of Things, especially privacy concerns. This article will expand on this research by combining the benefits and concerns about the Internet of Things to asses user satisfaction. It argues that the Internet of Things satisfies user needs successfully despite ...


Effects Of American Pop Culture On The Political Stability Of The Arab Spring!, Mina Alsadoon Sep 2019

Effects Of American Pop Culture On The Political Stability Of The Arab Spring!, Mina Alsadoon

Advanced Writing: Pop Culture Intersections

The Arab Spring was an act of rebellion by the youth to ask for freedom of speech, a relief from the dictatorship era, and to demand basic civil rights. It all started in Tunisia when a policewoman slapped a young boy in public when he was trying to sell merch on the sidewalk to support his family, the boy resulted to burning himself in public as its a shameful thing that a woman hit a man. That in a way started a revolution to enlighten people's minds, and be conscience to reality. In 2009, the Middle East started to ...


The Misconception Of College Life: How Popular Media Is Making It Worse, Jenna Bucher Aug 2019

The Misconception Of College Life: How Popular Media Is Making It Worse, Jenna Bucher

Advanced Writing: Pop Culture Intersections

This article explores the misconceptions of the life of a college student and the daily struggles that get overlooked. Colleges provide support for the most prevalent cases of mental illness but disregard those who do not display these obvious signs. This focus on only those with extreme needs leaves the majority of students feeling lost and not knowing where to go for help; their feelings are not warranted and unless they are suicidal, it is not of a concern. I will argue that on top of the stresses of acclimating to college, daily work and social pressures, social media has ...


Answer Me, Edward Ting Aug 2019

Answer Me, Edward Ting

CLAMANTIS: The MALS Journal

No abstract provided.


Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern May 2019

Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern

Bachelor of Fine Arts Senior Papers

I present this statement under three loose categories: People, Objects and their Environment. I consider People as human, Objects as art objects, domestic objects, and food, and Environment as the shared space of the former groups. Food directs this statement as I present each concept and creative process as a metaphorical dish. Material exploration carried me from a direct practice of reorienting acrylic paint and questioning object functionality through personified sculptures into theoretical thesis work in which I use interpersonal relations and the idea of consumption to translate tactile, gustatory and olfactory sensations into digital film. In this meal I ...


Slotus, Alison F. Huntley, Michael F.X. Daley May 2019

Slotus, Alison F. Huntley, Michael F.X. Daley

Honors Thesis

When a paranoid, image-obsessed woman becomes Second Lady of the United States, she will protect herself and her family from the (often non-existent) eyes of the press no matter what - despite her three step-children’s protests.


Serious Interactive Fiction: Constraints, Interfaces, And Creative Writing Pedagogy, Robert Terry, Lisa Dusenberry May 2019

Serious Interactive Fiction: Constraints, Interfaces, And Creative Writing Pedagogy, Robert Terry, Lisa Dusenberry

Journal of Creative Writing Studies

To better understand how serious interactive fiction (IF) fits into creative writing pedagogy, we first consider how interface offers both affordances and constraints to the writer. Second, we discuss the ways teaching serious IF foregrounds the benefit of digital tools for creative writing. Third, we examine the interrelationship among research, interface, and procedural rhetoric. Fourth, we present findings from our research study by summarizing and discussing examples from roundtable feedback. We focus on students’ perception of serious IF’s affordances, concluding with how serious IF provides productive constraints for creative writing practice.


"Name Her Reiko!": The Ikemiya Diaspora, Morgan Ikemiya May 2019

"Name Her Reiko!": The Ikemiya Diaspora, Morgan Ikemiya

Capstone Projects and Master's Theses

This creative-nonfiction project encapsulates a Japanese family diaspora to America beginning in the late 1880s. Through short stories, poems, and monologues, the author expresses familial struggles such as living in a foreign land and being Japanese in White America. The author reflects on her grandparents' time in the Japanese internment camps where they faced hardship and hegemonic oppression as well as her father's experience of growing up Japanese-American in Los Angeles. The stories weave together history, hardship, and race to create a unique diaspora story.