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Electronic Theses and Dissertations

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A Tale Of Two Dogs Fine Art Exhibit, Jeff Harris May 2019

A Tale Of Two Dogs Fine Art Exhibit, Jeff Harris

Electronic Theses and Dissertations

The purpose of this paper is a formal examination of the fine art exhibit titled A Tale of Two Dogs by Jeffrey A. Harris as a partial fulfillment of requirements for a Master of Fine Arts degree from Stephen F. Austin State University.

By examining the multiple established points of view within his artwork, the author questions these establishments and asks if this approach leads to a relevant way of seeing. Using expanded polystyrene foam as a sculpture medium, a series of artworks created during the MFA research process are conceptually analyzed to explore the value of maintaining a multiplicity ...


M0mentary Lapses, Alice Salyer May 2019

M0mentary Lapses, Alice Salyer

Electronic Theses and Dissertations

The artist discusses her Master of Fine Arts exhibition Momentary Lapses, held at Tipton Gallery, February 25-March 8, 2019. The mixed media works and video examine the intersections between digital, somatic and societal decay through the mediation of the digital image by physical anthropogenic efforts.

Themes in the work include glitch art and theory, entropy, memory, decay, and loss. Contemporary American society’s desensitization associated with the oversaturation of digital imagery is discussed, as well as Guy Debord’s theory of the Spectacle, and the artistic practices of Kurt Schwitters and Robert Rauschenberg.


Exploration Of Life And Decay In Technological Civilization, Mauro Wieser May 2019

Exploration Of Life And Decay In Technological Civilization, Mauro Wieser

Electronic Theses and Dissertations

Reflecting upon humanity's obligatory use of technology and its place in our collective evolution has become my endeavor. These reflections happen in a studio and through a process that influences the fine art objects produced. In turn the objects both celebrate and warn us of the dynamic and immanent enhanced human. I balance the use of modern machining processes with dark humor to comment and raise questions about the coexistence of man and machine in an increasingly absurd environment.


Changing The Channel: A Study Of Agenda, Immersion And Social Commentary In Art, Nicholas Kalemba May 2019

Changing The Channel: A Study Of Agenda, Immersion And Social Commentary In Art, Nicholas Kalemba

Electronic Theses and Dissertations

This thesis examines the concepts and ideas that pervade my body of work in painting. These concepts include immersion and scale, interactions in space, harmony and disunity, flat and dimensional space and perhaps most importantly, ambiguity. I intentionally use these formal devices to create immersive environments that appear as a familiar but skewed version of reality. By forcing together disparate languages of visual representation into the theoretical space of a painting, I strive to expose some of the humor and decay of our social institutions. In using the format of collage, my paintings have the opportunity to incorporate a wide ...


Effloresce, Rebecca Lee Schneller May 2019

Effloresce, Rebecca Lee Schneller

Electronic Theses and Dissertations

Effloresce is a series of oil paintings and charcoal drawings containing the human figure and natural imagery and forms. This pairing represents the intersection of the inner realm of human emotion and spiritual experience with the external realm of nature and the world.

Both contemporary and historical painting and drawing traditions serve as inspiration for this body of work, particularly the natural symbology found in Medieval and Renaissance Art. I employ painting techniques inspired by contemporary painters Alex Kanevsky, Mia Bergeron, Helene Delmaire, and Zoey Frank, as well as historical painters John Singer Sargent, Joaquin Sorolla, Rembrandt Van Rijn, Lucian ...


Gamification: Badges And Feedback, Brian Macon May 2019

Gamification: Badges And Feedback, Brian Macon

Electronic Theses and Dissertations

Gamification, the implementation of game elements in a non-game context, is a rapidly growing field of research. One element of gamification that has experienced a rapid growth in popularity is the use of digital badges. Despite widespread adoption in educational settings, there are still gaps in the understanding of their effects on motivation, engagement, learning, and other factors. Furthermore, feedback delivered through badges can include a symbolic reward for successful completion of a task, providing a credential for gaining a skill, or acknowledging mastery of a particular piece of knowledge. This study implemented digital badges in online courses at a ...


Expanding And Shedding The Self: Processing Selfdom Through Painting, Theresa Lucey May 2019

Expanding And Shedding The Self: Processing Selfdom Through Painting, Theresa Lucey

Electronic Theses and Dissertations

The absurd perpetual struggle, although entirely without hope of resolution, is the key to life's meaning, or perhaps, meaninglessness. The artist must work to live and live to work and find their place in an absurd world. Find joy in the questioning act of art making, make no attempt to escape the meaninglessness through pacifism, and face the chaos with awareness. I employ self-portraiture as a means to dig deeply into my experience and response to living. Self-portraiture morphs along with my experiences and keeps a record of my thought patterns. My body of work is the harvest of ...


Designosaurs: Technological Evolution And De-Extinction Through An Advancing Medium, Sean Vanzyl May 2019

Designosaurs: Technological Evolution And De-Extinction Through An Advancing Medium, Sean Vanzyl

Electronic Theses and Dissertations

This thesis is an examination of my imperative need to understand dinosaurs and their role in science and art, acting as prehistoric symbols for science and imagination. Like our understanding of dinosaurs, my body of work is evolving simultaneously with the technology of our time. Through the synthesis of artistic language with science and technology, I create dynamic experiences allowing a viewer to witness an extinct living being in its entirety, an otherwise lost experience. By utilizing digital modeling, animation techniques, and interactive video games, my work speaks to the power and diversity of digital media's role in visualizing ...


Hearing The Voices Of The Deserters: Activist Critical Making In Electronic Literature, Laura Okkema May 2019

Hearing The Voices Of The Deserters: Activist Critical Making In Electronic Literature, Laura Okkema

Electronic Theses and Dissertations

Critical making is an approach to scholarship which combines discursive methods with creative practices. The concept has recently gained traction in the digital humanities, where scholars are looking for ways of integrating making into their research in ways that are inclusive and empowering to marginalized populations. This dissertation explores how digital humanists can engage critical making as a form of activism in electronic literature, specifically in the interactive fiction platform Twine. The author analyzes the making process of her own activist Twine game The Deserters and embeds the project within digital humanities discourses on activism and social justice, hypertext, electronic ...


The Suburban Nightmare: A Study Of Atmosphere, Mood And Emotion, Ericka Sobrack May 2019

The Suburban Nightmare: A Study Of Atmosphere, Mood And Emotion, Ericka Sobrack

Electronic Theses and Dissertations

In this thesis body of work, I focus on the implied human presence through the lack of actual human figures. I believe there is more to say in a landscape with the absence of the figure, allowing the dialogue to be read and interpreted by a larger audience. I am particularly satisfied with White Knuckles, shown in figure 3, because I collide reason with imagination, thus contradicting the context and interpretation of the subject matter. In White Knuckles, I deal with formal elements such as composition, atmosphere, lightness and darkness as well as nuances of color. I have also considered ...


Measuring Player Perceptions Of Freedom And Control In Modded And Unmodded Versions Of Bethesda's Skyrim: A Qualitative Play Study, Mark Kretzschmar May 2019

Measuring Player Perceptions Of Freedom And Control In Modded And Unmodded Versions Of Bethesda's Skyrim: A Qualitative Play Study, Mark Kretzschmar

Electronic Theses and Dissertations

This interdisciplinary dissertation explores perceptions of control in modded and unmodded versions of Bethesda's sandbox video game Skyrim. Sandbox games are known for greater choice options that suggest greater perceptions of control for gamers. Sandbox games also generally encourage the use of user-generated creations called modifications (mods) that users can download to personalize their games. While we need philosophy to understand and define control as a concept, we also need psychology to understand how users perceive control in media studies. At present, qualitative academic research that measures gamer perceptions of control is non-existent as is research on how users ...


All The Better To See You With., Monica Stewart May 2019

All The Better To See You With., Monica Stewart

Electronic Theses and Dissertations

All the Better to See You With is a body of work that deals with the inherently complex relationships between fairy tales and feminism. Consisting of an installation of hand-embroidered life-size or larger, papier-mâché female body parts and a series of six mixed media works on paper, this collection of work uses the imagery of fairy tales to address the violence of female experience. Through an exploration of the role of women in both the writing and literary function of fairy tales, we can see connections between the truth and fiction of women’s work and violence against women.


Thinging : Powerful Objects., Tammy M. Burke May 2019

Thinging : Powerful Objects., Tammy M. Burke

Electronic Theses and Dissertations

The works in "Thinging” are inspired by desire, the genuine and the false, systems of real and perceived values, the quest for immortality, the allure of things, our use of them to make ourselves, and imagining pasts and futures via objects. The following concepts are threaded through the work: cathexis, ritual as a value builder, collections, hoarding, display, object history, exchange, use, and sign values, and vibrant materiality. At the heart of my investigation is the quest to examine the origins of object power, and by what measures it can be evaluated: value from belief, market value, and something perhaps ...


Send Nudes : Art On Social Anxiety And Human Connection In An Internet Driven Society., Lauren A Bader May 2019

Send Nudes : Art On Social Anxiety And Human Connection In An Internet Driven Society., Lauren A Bader

Electronic Theses and Dissertations

My social anxiety is the driving force behind my thesis work. Sufferers of social anxiety often have a hard time forming relationships because their fear of social interaction causes them to refrain from self-disclosure. Self-disclosure is the act of telling others personal details about yourself. This can be hard for people with social anxiety because of their intense fear of judgement. It is quite common for people with this type of anxiety to seek out opportunities to self-disclose online because they have the advantage of anonymity and time to construct thoughtful responses. In my work I seek out participants online ...


(Un)Bound : Disrupting Notions., Reid Broadstreet May 2019

(Un)Bound : Disrupting Notions., Reid Broadstreet

Electronic Theses and Dissertations

(un) bound: disrupting notions is a selection of art work that explores gender identity through the act of interpellation and the semiotics of clothing. The project aims to clearly define how concepts of “gender” and “sex” function in our language and, in turn, how the binary terms of these concepts (man/woman; male/female) enforce our genders rather than express them. Clothing is a particularly productive form for this investigation because clothing is often the way we express our gender, and yet it is also often produced for us along strict, socially-prescribed gender lines. Typically, conversations around gender are very ...


Trace., Kcj Szwedzinski May 2019

Trace., Kcj Szwedzinski

Electronic Theses and Dissertations

Trace utilizes autoethnography to investigate aspects of Judaism to discover how one decides what to embrace, embody, or deny from inherited legacies. Autoethnography attempts to combine quantitative and qualitative data in order to systematically analyze and describe personal experience. The artist acting as Ba’alei Kushiah, or question bearer, uses Talmudic philosophy as a methodology and approach to art making. This research is self-referential; using Jewish thought to ask questions about Judaism. Judaism, often existing in an in between place with outward characteristics that reflect regional influences, facilitates a dialogue about whether there are relative or absolute delineations within and ...


Neo_Fluxus & Dragons, Zachary A. Kelley Jan 2019

Neo_Fluxus & Dragons, Zachary A. Kelley

Electronic Theses and Dissertations

What is a viewer? Who can be a viewer? What is the purpose of a viewer? Is viewing an artwork a process? How does a viewer interact with an artwork? What is an artist? Are the formal elements or conceptual natures more important in art making? Why is that art? These questions and more direct me in how and why I make my art.

I will be discussing the relationship between the viewer and the artwork in an artwork experience. I will define an artwork experience using an analysis of Michael Fried’s notion of theatricality, relating the viewer to ...


Application Of Retrograde Analysis To Fighting Games, Kristen Yu Jan 2019

Application Of Retrograde Analysis To Fighting Games, Kristen Yu

Electronic Theses and Dissertations

With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of two-player fighting games and the consequences of the game design on the types of AI that should be used for playing the game, as well as formally define the state space that fighting games are based on. Additionally, we also characterize how AI can solve the game given a simultaneous action game model ...


North American Indigenous Collection And Curation And Its Impact On Market Arts., Adelaide Mccomb Dec 2018

North American Indigenous Collection And Curation And Its Impact On Market Arts., Adelaide Mccomb

Electronic Theses and Dissertations

This thesis examines the history of two North American Indigenous groups, those belonging to the Great Plains and the Arctic, and observes how settler-colonial influence determined the collection and curation of arts and artifacts in these areas. This art includes a mention of pre-Colombian works, but focuses predominantly on works being made after “first-contact” through the contemporary ear. The paper addresses the effect imperialist history has had on the development of Indigenous art markets, and how institutions such as museums may address them through ethical practices, and efforts to decolonize museum spaces.


Strange Fruit: Black Female Body Politics In Contemporary American Culture, Eleanor Kipping Sep 2018

Strange Fruit: Black Female Body Politics In Contemporary American Culture, Eleanor Kipping

Electronic Theses and Dissertations

The African American Civil Rights movement of the 1950s and 60s was an organized effort by and for Black American populations to receive equal treatment by law. Its legacy has much reason to be celebrated: not only for its accomplishments and successes in unifying the Black community but also in bringing issues of segregation, violence, and racial discrimination to the forefront of the public’s attention. The decade was a pivotal point in contemporary race relations, and served as an apex in attempts to bridge America’s past and what America is striving to become. Today however, the social and ...


Acts Of Contrition: An Exploration Of Catholic Guilt And Sensory Pleasure In Kinetic Sculpture, Wade Warman Aug 2018

Acts Of Contrition: An Exploration Of Catholic Guilt And Sensory Pleasure In Kinetic Sculpture, Wade Warman

Electronic Theses and Dissertations

This thesis outlines the formulation of a research-based practice in kinetic sculpture. The primary goal is to investigate how historical and contemporary kinetic sculpture might provide a means for exploring the notion of guilt as seen through the paradigm of the Catholic Church by way of sensory pleasure using Joseph Campbell’s Monomyth as a framework. The methodological model upon which this research is based is a hybrid model that combines elements of experimental engineering methodologies (i.e. experimentation, data collection, data analysis, etc.) as well as historical research. The primary outcome is Acts of Contrition, a series of five ...


Rediscovering The Interpersonal: Models Of Networked Communication In New Media Performance, Alicia Champlin Aug 2018

Rediscovering The Interpersonal: Models Of Networked Communication In New Media Performance, Alicia Champlin

Electronic Theses and Dissertations

This paper examines the themes of human perception and participation within the contemporary paradigm and relates the hallmarks of the major paradigm shift which occurred in the mid-20th century from a structural view of the world to a systems view. In this context, the author’s creative practice is described, outlining a methodology for working with the communication networks and interpersonal feedback loops that help to define our relationships to each other and to media since that paradigm shift. This research is framed within a larger field of inquiry into the impact of contemporary New Media Art as we experience ...


Safe Haven, Korey Burns May 2018

Safe Haven, Korey Burns

Electronic Theses and Dissertations

Safe Haven is a body of work that reflects my interest in different cultures that have similarities to my personal background. Recreating familiar symbols, colors, textures, and finishes, I create wearable sculptures that communicate memories based upon historic imagery from areas that have impacted my life. By being able to clasp a necklace or pin a brooch on, the viewer physically engages with the work. This interaction resembles my own experiences within the areas I traveled and artists that I have met. With the combination of different metalworking techniques and personal experiences, I am able to developed work that adorns ...


A Shift In Silence, Bailey Idom May 2018

A Shift In Silence, Bailey Idom

Electronic Theses and Dissertations

A Shift in Silence is a body of work that emerged because of a key shift in my life. Using the formal components of line, shape, and value, I create a space representing an intimate moment in time. Physically, the medium can be any material, but I process all of this as an expression of line. Each piece shares the commonality of lines and lineage, while the layering embodies the record of my relationships from the past that directly affect the present. The abstraction and unpredictability within my own relationships require openness and vulnerability. This honest dialogue sustains and informs ...


Hearing Through Walls, Bradley Marshall May 2018

Hearing Through Walls, Bradley Marshall

Electronic Theses and Dissertations

The photographer discusses work in “Hearing Through Walls”, a Masters of Fine Arts thesis exhibit held at downtown Tipton Gallery from February 19th through March 2nd, 2018. The exhibition consists of 15 archival inkjet prints and one two-channel video piece, representing the artists three-year exploration into narrative forms in image making. Using non-traditional approaches to photographic portraiture and experimental exhibition layout, the artist forms questions around themes of domesticity, lost youth, and American masculinity. Among these themes is an investigation into photographic issues, including the cultural role that photographs play in perpetuating, miming, and disrupting the facades of everyday life ...


Undesirable Forms, Maria Risner May 2018

Undesirable Forms, Maria Risner

Electronic Theses and Dissertations

The Master of Fine Arts exhibition, Undesirable Forms, presents a collection of paintings and sculptures that focus on the repulsion and discomfort a woman can experience within her mind and body. These works were exhibited at the Tipton gallery, in downtown Johnson City. The pieces included in this exhibition consist of encaustic paintings on panel, and sculptures created from plaster life-casts.

The ideas discussed in this paper are influenced by Julia Kristeva and Sigmund Freud’s work relating to the abject/grotesque female body. This paper also discusses inspiration from other artists, such as Natalie Frank and Helen Chadwick, who ...


Title., Douglas Miller May 2018

Title., Douglas Miller

Electronic Theses and Dissertations

Title is a series of drawings that explores the aspects of failed projects and the complications of representation within literary and visual practices. This series is informed by preliminary drawings, marginalia, and written notations that are inherent in the formulation processes of both visual and literary compositions. Through an investigation of the 19th Century Russian author Nikolai Gogol’s unfinished novel Dead Souls, I situate this series of drawings as a means to conflate literary theories with visual representation. In this way, the Title series presents fragmentary images, texts, and digressive narratives that demonstrate intermediaries between propositional states and reconciled ...


House Vs. Home: Defining Place Through Identity, Ryan Gleason Jan 2018

House Vs. Home: Defining Place Through Identity, Ryan Gleason

Electronic Theses and Dissertations

A house is a place of safety. A home is a place of belonging. Though different a house always desires to become a home, but it can only be so through a connection to self. It is a home that is an extension of one's identity. Through the mirror, which is the home, and through an understanding of schema theory a person's being can be understood through one's ideas, place, self, family, rituals, memories, and feelings. Each of these factors act as a layer of brick building a strong foundation or a crackling fireplace adorned with family ...


Emergent Narrative: Stories Of Play, Playing With Stories, Eric Murnane Jan 2018

Emergent Narrative: Stories Of Play, Playing With Stories, Eric Murnane

Electronic Theses and Dissertations

Emergent narrative, a phenomenon of unexpected contextual stories arising through play, has been researched in the field of game studies since 1999. However, that discussion largely lies in the realm of theoretical stories which are generated by either the system or the player. The purpose of this dissertation is to deepen our understanding of emergent narrative by examining real-world examples of the phenomenon. Four hundred player posts were gathered from forums relating to the video game Skyrim (a large, open world fantasy roleplaying game) and analyzed using a mixed-method framework which is informed by digital ethnography, fan studies, and game ...


Narrative Transportation And Virtual Reality: Exploring The Immersive Qualities Of Social Justice In The Digital World, Sara Raffel Jan 2018

Narrative Transportation And Virtual Reality: Exploring The Immersive Qualities Of Social Justice In The Digital World, Sara Raffel

Electronic Theses and Dissertations

This dissertation explores the potential applications for virtual reality (VR) stories in support of social justice causes, examining whether digital games historically been successfully leveraged for social justice purposes, and determining which components of VR technology can most encourage narrative transportation of participants in VR stories. The first chapter examines theories of simulation, virtual reality, narrative, and interactivity, as well as concepts of immersion from various disciplines and settles on narrative transportation, a theory from cognitive psychology, as the most useful in measuring the effect of VR stories on participants. The second chapter examines ethnographic practices, activist games, and modes ...