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Full-Text Articles in Art and Design

#Notiowanice: Guerrilla Design Tactics And Addressing Nitrate Pollution, Heather V. Sumners-Purdy Jan 2017

#Notiowanice: Guerrilla Design Tactics And Addressing Nitrate Pollution, Heather V. Sumners-Purdy

Graduate Theses and Dissertations

Calling attention to the issue of nitrate pollution in Iowa’s waterways as a result of current agricultural practices, my goal was to initiate a dialogue on social media prompted by guerrilla tactics. The issue of nitrate pollution has been steadily increasing over the past decade as a result of Iowa’s lack of environmental mandates to maintain and monitor nitrate leeching from the soil into the watersheds. In 2015, this issue initiated a lawsuit by the Des Moines Water Works against three northern farming counties, citing runoff into ditches that feed into the Raccoon River as source points of ...


A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook Jan 2017

A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook

Theses: Doctorates and Masters

A widely accepted, and incorrect, assumption towards hearing accessibility in video games is that deaf and hard of hearing (DHH) users are those who encounter the least barriers and are generally well catered for. Rapid advancement in video game technology has seen video game sound evolve from simple blips generated by internal circuitry to fully realised digital audio used to convey critical information. To accommodate the DHH, this information needs to be conveyed in an alternative manner. However, evidence suggests existing accessible design solutions for the DHH lack specificity and are insufficient. Thus, the inability to hear, or hear well ...