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Articles 1 - 5 of 5

Full-Text Articles in Art and Design

3d Printing – An Insider’S Perspective, Siddharth Sah Dec 2017

3d Printing – An Insider’S Perspective, Siddharth Sah

The STEAM Journal

The 3D printing market globally is still at its infancy, - or some might argue that there isn’t really a market yet. The knowledge of 3D printing design is still largely limited to engineering design – not product design. At MakeWhale, we are constantly pushing the boundaries of the application of 3D printing technology to consumer products resulting in a beautiful mix of technology and art.


Dance Disability And Assistive Technology.Pdf, Merry L. Morris Jul 2017

Dance Disability And Assistive Technology.Pdf, Merry L. Morris

Merry L. Morris

This dissertation explores the catalytic relationships between dance, disability, and assistive technology design, foregrounding the ways in which dance practice/theory can provoke a re-imagination of both disability and the assistive device design. The research delves into the ways in which dance practice is ideally situated to continue intervening in negative constructions of disability by intentionally provoking current signifiers which reify the disabled body as dependent, restricted, tragic, static, and powerless. Specifically, I investigate one powerful signifier: the assistive device (e.g., wheelchair, crutch, prosthetic). I seek a critical endeavor into how disability perceptions may be transformed through dance by ...


Chapter Vi A Prototype Intervention- Towards An Embodied Socio-Spatial Design Paradigm.Docx, Merry L. Morris Jul 2017

Chapter Vi A Prototype Intervention- Towards An Embodied Socio-Spatial Design Paradigm.Docx, Merry L. Morris

Merry L. Morris

This chapter is an excerpt from my published dissertation. In the chapter, I propose a new paradigm for thinking about design: Embodied, Socio-Spatial Design (ESD) generated from a dance perspective. I use a Laban Movement Analysis framework to help flesh out this paradigm and I use these ideas to discuss and analyze a unique prototype wheelchair design for use in dance, with application outside of dance as well.


Chapter V Dance And Disability Meet Assistive Technology.Docx, Merry L. Morris Jul 2017

Chapter V Dance And Disability Meet Assistive Technology.Docx, Merry L. Morris

Merry L. Morris

This is an excerpted chapter from my published dissertation. In the chapter, I discuss the ways in which the dance context in intersection with disabled bodies revises notions of assistive technology design. By looking at what dancers and choreographers working within the disability community are doing (or attempting to do) with the assistive device, and foregrounding the agency of the device, as another “body,” new conceptions for what the device can enable rise to the surface. The words of “partnership,” “bodily extension,” and “helper,” were all themes which surfaced in my research defining the device relationship. From a dance lens ...


A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook Jan 2017

A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook

Theses: Doctorates and Masters

A widely accepted, and incorrect, assumption towards hearing accessibility in video games is that deaf and hard of hearing (DHH) users are those who encounter the least barriers and are generally well catered for. Rapid advancement in video game technology has seen video game sound evolve from simple blips generated by internal circuitry to fully realised digital audio used to convey critical information. To accommodate the DHH, this information needs to be conveyed in an alternative manner. However, evidence suggests existing accessible design solutions for the DHH lack specificity and are insufficient. Thus, the inability to hear, or hear well ...