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Articles 1 - 9 of 9

Full-Text Articles in Art and Design

Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan Dec 2016

Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan

Articles

In this article, Barry Sheehan interviews Dublin City Architect, Ali Grehan, about PIVOT Dublin, the bid for World Design Council, how and why it came about, what happened to the bid and where PIVOT Dublin is now.


Mdocs Poster, 2016-10-03, Lib 113 Spring 2016 Workshops, Zhiyu (Michael) Zhou Oct 2016

Mdocs Poster, 2016-10-03, Lib 113 Spring 2016 Workshops, Zhiyu (Michael) Zhou

MDOCS Publications

This is a poster publicizing LIB 113 workshops that are offered each semester and led by the LIB 113 student lab assistants. This poster was created for the Spring 2016 workshop offerings.

The workshops offered in Spring 2016:

Final Cut ProX (video)

Intro to GoPro (video)

Poster Design 101 (design)

Photoshop 101 (photo)

Interviewing 101 (audio)

Audacity (audio)


Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos Sep 2016

Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos

Presentations and other scholarship

Sustainable design provides benefits across a product’s lifecycle, particularly for end of life. Designers and end users are aware that as much as product lifetime can be extended, no artifact can last forever. But when looking at end of life in human beings, most people are not comfortable with dealing with death whether is their own or of someone else’s. Sustainability can provide initial strategies for designing for human death but in order to make a significant contribution to this area, designers need to address a wider set of needs that also include social, emotional and psychological issues ...


History Of Visual Communication Design: The Bezelel Academy Of Art, Jerusalem, Shayna Tova Blum Aug 2016

History Of Visual Communication Design: The Bezelel Academy Of Art, Jerusalem, Shayna Tova Blum

Faculty and Staff Publications

Supported by the modern European Zionist movement, the Bezelel Academy of Art, Jerusalem, was founded in 1906 by Lithuanian artist and Zionist Boris Schatz. In the early years of the academy, work produced by students exhibited the political complexities presented in the Jewish return to Eretz Israel. The expression of concepts addressed in modern Jewish identity and Zionist ideologies were utilized in creative processes of visual communication and design. As most faculty and students were immigrating to Mandatory Palestine from Europe, the academy’s curriculum was developed through the culmination of styles and materials reflective of both European art and ...


Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves Apr 2016

Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves

Professional Writing and Information Design Capstone Projects

Usability can be complicated but I provide simple guidelines to effective usability. Every product has an intended purpose, and the scope and aim of usability testing is measuring if a product meets this purpose with regards to a user. Testing is used in many fields, but I intend to focus on user-centered interaction design and how to test when designing and developing such a product. I provide a simple head-start to usability testing based off of my research. Usability testing is a technique used for evaluating a product by testing the product on users who are part of the respective ...


Faith Shapes My Design, Mark Volkers Apr 2016

Faith Shapes My Design, Mark Volkers

Faculty Work Comprehensive List

"Make art that's so good, the world can't ignore you."

Posting about true Christian art from In All Things - an online hub committed to the claim that the life, death, and resurrection of Jesus Christ has implications for the entire world.

http://inallthings.org/faith-shapes-my-design/


Profile Of Business In The Traditional Design Sectors, Con Kennedy Jan 2016

Profile Of Business In The Traditional Design Sectors, Con Kennedy

Reports

This research report illustrates the findings form the “Profile of Business in the Traditional Design Sectors”. This research was commissioned by the Design and Crafts Council of Ireland as part of the Year of Irish Design (ID1025) which is supported by the Department of Jobs, Enterprise and Innovation and was under taken on their behalf by Con Kennedy. The aim of this research is to develop an understanding of the size, location and demographic of design practices and business in the Republic of Ireland. For the purpose of this report, the agreed sectors and design sectors to research were: • Animation ...


Tmfd 146: Visualization Studio—A Peer Review Of Teaching Project Benchmark Portfolio—Student Perceptions Of Learning To Draw The Human Form, Michael Burton Jan 2016

Tmfd 146: Visualization Studio—A Peer Review Of Teaching Project Benchmark Portfolio—Student Perceptions Of Learning To Draw The Human Form, Michael Burton

UNL Faculty Course Portfolios

This course portfolio examines student experiences while taking Visualization Studio and illustrates the various drawing and design projects they complete. While this document illustrates the overall course experience it focuses on student perceptions of learning to draw the human form by two students. Student A, Alesha, demonstrates a high pass example and student B, Mallory, demonstrates a mid pass example.

I feel it is obvious to compare high and low pass samples but the difference between high and mid is much harder to differentiate. Key elements are highlighted to identify the differences between them. Although final course grades were close ...


Through Google-Colored Glass(Es): Design, Emotion, Class, And Wearables As Commodity And Control, Safiya Umoja Noble, Sarah T. Roberts Jan 2016

Through Google-Colored Glass(Es): Design, Emotion, Class, And Wearables As Commodity And Control, Safiya Umoja Noble, Sarah T. Roberts

Media Studies Publications

This chapter discusses the implications of wearable technologies like Google Glass that function as a tool for occupying, commodifying, and profiting from the bio- logical, psychological, and emotional data of its wearers and those who fall within its gaze. We argue that Google Glass privileges an imaginary of unbridled exploration and intrusion into the physical and emotional space of others. Glass’s recognizable esthetic and outward-facing camera has elicited intense emotional response, partic- ularly when “exploration” has taken place in areas of San Francisco occupied by residents who were finding themselves priced out or evicted from their homes to make ...