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Articles 1 - 13 of 13

Full-Text Articles in Art and Design

Geometric Serendipity, Dakota Becker Jan 2018

Geometric Serendipity, Dakota Becker

Auctus: The Journal of Undergraduate Research and Creative Scholarship

The central focus of my practice is the serendipitous exploration into geometry, symmetry, design, and color. I have found more and more that the affinity I have for hard-edge geometric abstraction is a deeper reflection of the way in which I process my thoughts and surroundings. In the past year, I have sought to challenge myself by questioning the core of my practice and pushing it to go beyond its individual elements. In this way, I seek to create work that is more than its parts. As a result, I have become more purposeful with my designs and push both ...


#Notiowanice: Guerrilla Design Tactics And Addressing Nitrate Pollution, Heather V. Sumners-Purdy Jan 2017

#Notiowanice: Guerrilla Design Tactics And Addressing Nitrate Pollution, Heather V. Sumners-Purdy

Graduate Theses and Dissertations

Calling attention to the issue of nitrate pollution in Iowa’s waterways as a result of current agricultural practices, my goal was to initiate a dialogue on social media prompted by guerrilla tactics. The issue of nitrate pollution has been steadily increasing over the past decade as a result of Iowa’s lack of environmental mandates to maintain and monitor nitrate leeching from the soil into the watersheds. In 2015, this issue initiated a lawsuit by the Des Moines Water Works against three northern farming counties, citing runoff into ditches that feed into the Raccoon River as source points of ...


A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook Jan 2017

A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook

Theses: Doctorates and Masters

A widely accepted, and incorrect, assumption towards hearing accessibility in video games is that deaf and hard of hearing (DHH) users are those who encounter the least barriers and are generally well catered for. Rapid advancement in video game technology has seen video game sound evolve from simple blips generated by internal circuitry to fully realised digital audio used to convey critical information. To accommodate the DHH, this information needs to be conveyed in an alternative manner. However, evidence suggests existing accessible design solutions for the DHH lack specificity and are insufficient. Thus, the inability to hear, or hear well ...


Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos Sep 2016

Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos

Presentations and other scholarship

Sustainable design provides benefits across a product’s lifecycle, particularly for end of life. Designers and end users are aware that as much as product lifetime can be extended, no artifact can last forever. But when looking at end of life in human beings, most people are not comfortable with dealing with death whether is their own or of someone else’s. Sustainability can provide initial strategies for designing for human death but in order to make a significant contribution to this area, designers need to address a wider set of needs that also include social, emotional and psychological issues ...


Geological Bodies, Savannah Fulmer May 2016

Geological Bodies, Savannah Fulmer

Honors Projects

‘Geological Bodies’ is a series of character designs that were developed to personify the traits of nine different rocks. The artwork is accompanied with written documentation of the research and execution.


Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves Apr 2016

Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves

Professional Writing and Information Design Capstone Projects

Usability can be complicated but I provide simple guidelines to effective usability. Every product has an intended purpose, and the scope and aim of usability testing is measuring if a product meets this purpose with regards to a user. Testing is used in many fields, but I intend to focus on user-centered interaction design and how to test when designing and developing such a product. I provide a simple head-start to usability testing based off of my research. Usability testing is a technique used for evaluating a product by testing the product on users who are part of the respective ...


The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli Oct 2015

The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli

Zea E-Books

“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design

“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep ...


Timelessness In Sustainable Product Design, Alex Lobos Oct 2014

Timelessness In Sustainable Product Design, Alex Lobos

Presentations and other scholarship

Shorter product lifespan driven by reduced durability and planned obsolescence is causing severe environmental issues and diminishing user experience. Sustainable Design is addressing this problem with strategies that improve a product’s lifecycle and address important areas of impact in manufacturing, use, and end of life. This article explores how the concept of ‘timelessness’ can be used as an effective strategy for creating products that are cherished and enjoyed by their users, last longer, are easier to repair and have better options for end-of-life. A series of case studies found in commercial products as well as in student projects illustrate ...


Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael Jan 2014

Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael

CMC Senior Theses

Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.


Steam...Now!, John Eger Mar 2013

Steam...Now!, John Eger

The STEAM Journal

With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.


Development Of The Control And Ignition Systems On A High Pressure Gas Turbine Combustor, Carlos Alejandro Valdez Jan 2012

Development Of The Control And Ignition Systems On A High Pressure Gas Turbine Combustor, Carlos Alejandro Valdez

Open Access Theses & Dissertations

The ignition and control systems of a laboratory scale high-pressure gas turbine combustor were developed in the present work. This work provides a detailed description of the design, development and testing of the remote control system developed for a High Pressure Gas Turbine Combustor (HPTC).

The combustor has the capability to operate at pressures up to 1.5 MPa and temperatures up to 2400 K. It is also designed for a maximum air and fuel flow rates of 81.93 g/s and 35.77 g/s respectively. The fuel used will be CH4 for the early experiments but it ...


Evolution Of Flow In Games, Paul J. Tunison Jun 2011

Evolution Of Flow In Games, Paul J. Tunison

Honors Theses

Every one wants to play a fun game, but ”fun” is a subjective quality. Flow, a psychological theory to define what ”fun” is, states that, for an activity to be considered fun, the chal-lenge it presents must correlate with that participant’s abilities such that the activity is neither too easy or too difficult. One of the biggest problems for game designers is balancing the difficulty of its content in such a way that it appeals to the largest audience possible. In order to broaden audiences, de-velopers need to invest effort into creating numerous, discrete balances that are aligned to ...


Visions Of Infinity: Design And Pattern In Oriental Carpets, Carol Bier Jan 1990

Visions Of Infinity: Design And Pattern In Oriental Carpets, Carol Bier

Carol Bier

No abstract provided.