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Full-Text Articles in Art and Design

How To Be The Perfect Asian Wife!, Sophia Hill Apr 2018

How To Be The Perfect Asian Wife!, Sophia Hill

Art and Art History Honors Projects

“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.


The Harlot's Progress: A Series Of Misfortunes, Based On The Work Of William Hogarth And His Character, Moll Hackabout, Olivia Corso Jan 2018

The Harlot's Progress: A Series Of Misfortunes, Based On The Work Of William Hogarth And His Character, Moll Hackabout, Olivia Corso

Special Collections and Archives Research and Creative Fellowships

This project was birthed from an accident, when, searching for 17th century engravings of Diana and Minerva, I found the “The Harlot’s Progress” nestled at the bottom of a box in the Special Collections and Archives. A series of six etchings, “The Harlot’s Progress” is a single story – the tale of a young girl, Moll Hackabout, gone to London and the hardships that follow her there. The artist, William Hogarth, was an 18th century English painter, a satirist, influenced by French style engravings. Hogarth drew extensively from reality – some of the characters his series are candidly based on ...


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to tie ...