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Full-Text Articles in Art and Design

Alfred Hitchcock As A Cinematic Architect Of Suspense, Hannah Both May 2020

Alfred Hitchcock As A Cinematic Architect Of Suspense, Hannah Both

Architecture Undergraduate Honors Theses

Film has the ability to evoke powerful emotional reactions from its audience through the emotional atmosphere it creates. This almost intangible quality is difficult to quantitatively describe. Architecture, to the learned few, has a similar ability to evoke emotional reactions to the spatial atmosphere it creates. Broadly, the goal of this research is to investigate the emotional influence of suspense in cinematic space and how it might quantitatively be described through a series of definable principals or space making strategies evident through an analysis of Rear Window. The medium of film allows space to be released from the physical realities ...


An Exploration Of Procedural Methods For Motion Design, David Hamilton May 2020

An Exploration Of Procedural Methods For Motion Design, David Hamilton

Undergraduate Honors Theses

This research aims to apply procedural techniques, similar to those employed in node-based modeling or compositing software packages, to the motion design workflow in Adobe After Effects. The purpose is to increase efficiency in the motion design process between pre-production and production stages. Systems Theory is referenced as a basis for breaking down problems in terms of inputs and outputs. All of this takes place within the context of a larger motion design project.


Simulating Destruction Effects In Sidefx Houdini, Ethan B. Elkins May 2020

Simulating Destruction Effects In Sidefx Houdini, Ethan B. Elkins

Undergraduate Honors Theses

As movies, television shows, and other forms of media have progressed over the last century, the use of destruction sequences as a form of entertainment have seemingly grown exponentially. From ginormous explosions to cities collapsing, more destruction sequences have drawn people’s attention in ways that are quite captivating. However, as content producers continue to push the limit of what is possible, the reliance on practical effects starts to dwindle in comparison to the usage of computer generated scenes. This thesis acknowledges the trend and dissects the entire process of how a general destruction sequence is made, from the research ...


Dunidedcudigunadie, Lawrence Reid May 2020

Dunidedcudigunadie, Lawrence Reid

Electronic Theses and Dissertations

The artist discusses his Master of Fine Arts exhibit, titled DUNIDEDCUDIGUNADIE. The exhibit is to be held at the Tipton Gallery in downtown Johnson City, TN, from April 2nd to April 10th, 2020. A live reception will be held the evening of April 3rd, featuring a performance with the work, titled Look at You!

The following thesis explores the artist’s formative years – investigating how childhood experiences combine with artistic and theoretical influences to inform his art-making process.


Wellness Design Assessment Criteria: Content Analysis Of Workplace Design Guidelines, Yongyeon Cho, Huiwon Lim, Hye Jeong Park Apr 2020

Wellness Design Assessment Criteria: Content Analysis Of Workplace Design Guidelines, Yongyeon Cho, Huiwon Lim, Hye Jeong Park

Interior Design Conference Proceedings, Presentations and Posters

ISSUE & PURPOSE OF RESEARCH Recent studies have addressed that design elements can enhance users’ health and well-being in their workplaces. In creating a mindful workplace, designers commonly refer to evidence-based guidelines, evaluation tools, and rating systems to supports each user’s physical, emotional, and social wellness. Although many rating systems are useful to experts, the systems are challenging to laypersons to use because of text-based content with jargon and complexity. Moreover, many such systems don’t tend to support non-expert users’ awareness of designing a workplace because all design elements are equally weighted even though some design elements are more essential than others. For this limitation, we focus on a design rating system for workplaces. This study is designed with three parts: The purpose of the first study is to develop inclusive wellness design criteria for office environments; the second study is to understand current office user’s perception of wellness regarding design features; the third study is to build a new framework to create a real-time based user-friendly mobile application for evaluating office users’ wellness about design experiences. This study is the first part of a total of three parts.


Students’ Integrated Sensory Analysis Results: A Case Study Of The Main Lobby Area In College Buildings, Yongyeon Cho Apr 2020

Students’ Integrated Sensory Analysis Results: A Case Study Of The Main Lobby Area In College Buildings, Yongyeon Cho

Interior Design Conference Proceedings, Presentations and Posters

ISSUE & PURPOSE A well-designed space influence on users’ overall positive sensory experience (Winer & Keim, 2018, August 7). Human sensory inputs have a stronger influence on both cognitive and emotional responses (Augustin et al., 2009) which closely related to design a learning environment. Although students’ sensory experiences are associated with their learning outcome, little research has been investigated student’s perception of sensory design elements in campus main lobby areas.


Noah Fidlin Senior Art Portfolio, Noah J. Fidlin Jan 2020

Noah Fidlin Senior Art Portfolio, Noah J. Fidlin

Senior Art Portfolios

An art, photography and design magazine that combines analog and digital media.


Narratological Experiments In Cinematic Alternate Reality Games, Christian Parker Jan 2020

Narratological Experiments In Cinematic Alternate Reality Games, Christian Parker

Film Studies Honors Papers

No abstract provided.


An Eye For The Invisible: Exploring The Role Of Image-Making In Science, Aden Kahr Jan 2020

An Eye For The Invisible: Exploring The Role Of Image-Making In Science, Aden Kahr

Senior Capstone Projects

This thesis tracks the evolution of filmed and photographed depictions of science, emphasizing in particular their dual existence as empirical research tools and stunning works of art.


Prey Begins With Play, Seren C. Moran Jan 2020

Prey Begins With Play, Seren C. Moran

Theses and Dissertations

My work examines the lasting psychological and emotional torment of trauma focusing on sexual violence against women. My thesis consists of five short animated films recounting non-fiction experiences of sexual assault. To contextualize my work within cultural and historical representations of sexual violence, this text reflects my research on the mishandling of rape in Western art history as well as contemporary politics and cinema. In both my work and research, I address the complicated, and often contradictory, internal reality of experiencing and remembering trauma and how this relates to artistic strategies such as collage and maximalism. My personal struggles recovering ...


Seeds Of Doubt, Amber Hilson Jan 2020

Seeds Of Doubt, Amber Hilson

Electronic Theses and Dissertations, 2020-

Seeds of Doubt is a two-dimensional (2D) animated film that explores how anxiety can stifle personal growth. The film demonstrates how accepting and coping with this anxiety can help you return to a place of calm and allow you to blossom. Roma, a young witch, struggles to use her magic to successfully make her crops grow. Her lack of confidence leaves her stuck inside the greenhouse until she is ready to move on to the tomato fields outside. She must first re-center herself and overcome her self-doubt before it consumes her completely. This idea is sourced largely from my own ...


Alexander: A Dive Into Identity, Inspiration, And Release Of The Creative Self, Alyssa Garoogian Jan 2020

Alexander: A Dive Into Identity, Inspiration, And Release Of The Creative Self, Alyssa Garoogian

Electronic Theses and Dissertations, 2020-

Alexander is a story of overcoming the fear of personal artistic expression. Alexander is the son of an affluent family who was found to have musical talent at a young age. Alex grows to enjoy music, but rote exercises alone begin to disillusion the promising musician. Regardless, Alexander dutifully practices piano exercises daily, bored by the lack of creative stimulation but afraid to openly admit it. After an accidental music note sparks his imagination, Alexander escapes into fantasy: a colorful visualization of the original music he creates. Within this fantasy, a warm, supportive community leads Alexander to his most significant ...


Ouroboros: The Evolution From Industrialized Mass Production To Auteurism In American Animation, Heather Knott Jan 2020

Ouroboros: The Evolution From Industrialized Mass Production To Auteurism In American Animation, Heather Knott

Electronic Theses and Dissertations, 2020-

The evolution of animation in the United States and its resulting classification varies significantly from its global counterparts. Through a convergence of complex cultural, regulatory, and entrepreneurial influences, the medium's experimental artistic principals have remained firmly rooted in the mass-production style studio pipeline codified by Hollywood. Through the advent of academically centered animation education, the development of the internet, self-distribution, and the growing affordability of industry level hardware and software, the industry has expanded beyond the traditional narrow scope. This re-globalization of entertainment in the United States encourages an auteur approach to animated filmmaking that is challenging the strict ...


Afrofuturism In Animation: Self Identity Of African Americans In Cinematic Storytelling, Dana Barnes Jan 2020

Afrofuturism In Animation: Self Identity Of African Americans In Cinematic Storytelling, Dana Barnes

Electronic Theses and Dissertations, 2020-

My work addresses the importance of self-identity within the Black culture of the United States of America through the depiction of an African American boy who must look into himself to overcome a difficult bullying situation. Animation as a medium is an ideal tool for interrogating the Western perspective of identity through cinematic storytelling. Using established animation methods, I created a visual narrative to portray the impact self-identity has on an individual's actions in certain social conditions. The film expands the medium of animation to subvert the narrative expectations of bullying and presents the idea of identity as a ...


Grayscale Portfolio, Brandon D. Chambers Jan 2020

Grayscale Portfolio, Brandon D. Chambers

2020 Symposium Creative Works

This collection is intended to evoke the sensory details that are intensified by grayscale photography. Although photography is a visual arts medium, it possesses the potential to engage the viewers’ auditory, tactical, and olfactory senses. The color symbolism theory argues that through natural association and psychological symbolism, colors have specific connotations and therefore, elicit certain emotions. If this is, in fact, the case, what then can be gained from an image that is void of color? I feel that color often distracts the viewer from the intimate details of the images and prevents them from fully immersing themselves in the ...


Fall 2019 Dec 2019

Fall 2019

In The Loop

Healthy Outlook: A unique medical informatics partnership opens students' eyes to research-intensive graduate programs and careers; The Voices of Summer; CDM and the Chicago Housing Authority team up to help Chicago youth express their creativity; Bright Idea: Data science professors take a shine to luminous technology for online learning; They've Got Game: A team of students and alumni score points with a tricked-out basketball toy and an anime hoops star; You Look Marvelous: A DePaul alumna soars at America's most superpowered dream factory; Seen and Heard (college briefs); Code of Honor: Redar Ismail transforms adversity into award-winning software ...


Fall 2019 Nov 2019

Fall 2019

In The Loop

Health Outlook: A unique medical informatics partnership opens students' eyes to research-intensive graduate programs and careers; The Voices of Summer: CDM and the Chicago Housing Authority team up to help Chicago youth express their creativity; Bright Idea: Data science professors take a shine to luminous technology for online learning; They've Got Game: A team of students and alumni score points with a tricked-out basketball toy and an anime hoops star; You Look Marvelous; A DePaul alumna sours at America's most superpowered dream factory; Seen and Heard; Code of Honor: Redar Ismail transforms adversity into award-winning software that aids ...


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well ...


How To Help When It Hurts? Think Systemic, Corey L. Wrenn Ph.D. Oct 2019

How To Help When It Hurts? Think Systemic, Corey L. Wrenn Ph.D.

Corey Lee Wrenn, PhD

To resolve a moral dilemma created by the rescue of carnivorous species from exploitative situations who must rely on the flesh of other vulnerable species to survive, Cheryl Abbate applies the guardianship principle in proposing hunting as a case-by-case means of reducing harm to the rescued animal as well as to those animals who must die to supply food. This article counters that Abbate’s guardianship principle is insufficiently applied given its objectification of deer communities. Tom Regan, alternatively, encouraged guardians to think beyond individual dilemmas and adopt a measure of systemic reconstruction, that being the abolition of speciesist institutions ...


Bridging The Divide Through Graphic Novels: Teaching Non-Jews’ Holocaust Narratives To Jewish Students, Matt Reingold Sep 2019

Bridging The Divide Through Graphic Novels: Teaching Non-Jews’ Holocaust Narratives To Jewish Students, Matt Reingold

SANE journal: Sequential Art Narrative in Education

The following paper considers how integrating Holocaust graphic novels that prominently feature non-Jewish characters can be effective in introducing Jewish students to new perspectives on contemporary understandings of the Holocaust. Drawing on the results of recent studies about rising anti-Semitism and Jews' concerns for their safety, feelings of insularity are understandably becoming more pervasive within the Jewish community. The author argues that in order to combat the negative aspects of this entrenchment, Jewish students need to be introduced to thoughtful and complex narratives that relate to historical anti-Semitic incidents which also model ways of building relationships between the disparate communities ...


Film On Paper, Graphics On Screen, Feminism In Story: An Exegesis Of A Feminist Graphic Novel Project, Jingwei Xu Sep 2019

Film On Paper, Graphics On Screen, Feminism In Story: An Exegesis Of A Feminist Graphic Novel Project, Jingwei Xu

SANE journal: Sequential Art Narrative in Education

This research is the second stage of my entire graphic novel practice looking at a feminist topic – women’s awakening from marriage. In this phase, the study carries out the practical process of the creative work, involving a graphic novel (body), an opening title (hook) and a package of visual communication design (promotion), in order to convey my feminist claim that women’s real emancipation depends on whether they can rouse their subject awareness and break through the chain of marriage. Based on this practice-led research, my personal knowledge is generated, including the value of combining graphic novels and title ...


Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze Sep 2019

Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze

Journal of Creative Writing Studies

Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG

Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms ...


Getting Located: Queer Semiotics In Dress, Callen Zimmerman Sep 2019

Getting Located: Queer Semiotics In Dress, Callen Zimmerman

All Dissertations, Theses, and Capstone Projects

The body, a long contested site of identity construction, has been used by historically by queers to convey desire, build affinity and transgress norms. Looking at the fashioned queer body, this capstone takes the form of a proposal for an art exhibition at the Leslie Lohman Museum of Gay and Lesbian Art. Seeking to engage with objects, performance and film which approximate, provide proxy for or depart from the body as a site, it explores the social and political quagmire of getting dressed. Comprised of contemporary art that looks at the rupture of legible bodily semiotics, this show wonders what ...


On Imaginary Content Analogies In Musico-Literary Imitation, Rodrigo Guijarro Lasheras Jul 2019

On Imaginary Content Analogies In Musico-Literary Imitation, Rodrigo Guijarro Lasheras

CLCWeb: Comparative Literature and Culture

In his article "On Imaginary Content Analogies in Musico-Literary Imitation,” Rodrigo Guijarro Lasheras analyzes "imaginary content analogy," a term often used in musico-literary studies to describe a type of imitation of music in literature. His paper aims to examine and characterize this important concept, establishing several of its features that musico-literary criticism has not normally paid attention to, such as its static or dynamic character, its implicit or explicit musical correlate, and its relation to vocal music. He argues that all imaginary content analogies must have a correlate, and that, despite the fact that we normally think of them as ...


Kai Duc Luong Interview, Stuart Hutson Jun 2019

Kai Duc Luong Interview, Stuart Hutson

Asian American Art Oral History Project

Artist Bio Born in 1975 in Phnom-Penh, KAI-DUC LUONG fled the oppressive Khmer Rouge regime from Cambodia to Vietnam to France, where his family settled in Paris, in 1978. KAI-DUC operates between Chicago and Paris. His artistic projects include video (art / doc / film), photography, and mixed media installations. His unconventional path as a self-taught outsider artist, trained in digital communication & systems engineering, gives him a unique perspective, at times questioning subject matters through the understanding of transmission and systems (e.g. the primary emotions, the five senses, the stages of grief, the art industry). His works have been showcased at ...


Chamindika Wanduragala Interview, Vincent To Jun 2019

Chamindika Wanduragala Interview, Vincent To

Asian American Art Oral History Project

Chamindika Wanduragala is a Sri Lankan American visual artist, cook, DJ ( DJ Chamun), puppeteer and stop motion animation filmmaker based in Minneapolis. Her work deals with personal experience through mythic stories. She is also the founder and Director of Monkeybear's Harmolodic Workshop, which supports Native/POC in developing creative and technical skills in contemporary puppetry.

Bio from: http://chamindika.com/index.html


Continuity, Aleksandar Eftimovski Jun 2019

Continuity, Aleksandar Eftimovski

Artists-in-Residence Programme : Exhibition Catalogues

The sculptures displayed in this exhibition demonstrate knowledge transfer and cultural exchange between Aleksandar and Lingnan students in the process of creating site-specific works. They are largely made by timber from Chi Kee Sawmill & Timber, which was founded in North Point on Hong Kong Island in 1947, but later relocated to Chai Wan and then its current site in Kwu Tong, Sheung Shui in 1982. Unfortunately, this rare survivor of timber business has recently been identified as one of the first areas to be cleared for the controversial North East New Territories Development Plan launched by the HKSAR government. When ...


Barriers: An Exploration Of Architectural Structures As An Indication Of Wealth And Socioeconomic Status, Lisa Demoranville Jun 2019

Barriers: An Exploration Of Architectural Structures As An Indication Of Wealth And Socioeconomic Status, Lisa Demoranville

Honors Theses

I decided to explore the barriers and limitations of wealth through an investigation of architectural structures, focusing on popular industries and institutions on which our society commonly depends. I have noticed that places such as hospitals, schools, grocery stores, and restaurants differ dramatically depending on the neighborhoods in which they were located. This topic sparked my interest after living in Lima, Peru for a month, as I was able to observe the developing economy and dramatic division of wealth among the population. Certain questions about the divides and differences within a society and its culture started crossing my mind; not ...


Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin Jun 2019

Overstimulated - An Immersive, Multimedia Art Installation, Quinn Devlin

Honors Theses

This thesis provides the explanation, inspiration, research and progression of an immersive, multimedia art installation that emulates the idea of a “sexual dystopia.” It explores how our dichotomy of inadequate sex education and hypersexual, gender-based media is resulting in a dystopian sexual reality for women in particular. The work portrays a future world in which sexual and fertility technology is so advanced and accessible that real men and women no longer interact. As a result, women and objects become one in the same.

Female literary icons are over-sexualized to suggest that porn-culture is a by-product of a historical framework that ...


Imaging Exploitation, Complexity, And Paradox In Subaltern Labor Photography, Mahnure Janis May 2019

Imaging Exploitation, Complexity, And Paradox In Subaltern Labor Photography, Mahnure Janis

School of Arts & Sciences Theses

Imaging Exploitation, Complexity, and Paradox in Subaltern Labor Photography is an expanded cinema performance examining 'cheap' labor in the fast fashion industry through a self-reflexive diasporic lens. The images and narration explores the garment factories in Bangladesh and contains ‘a photographer’s cognitive meta-data’, including ethical dilemmas while taking the images.