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Articles 1 - 30 of 45

Full-Text Articles in Art and Design

Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia Apr 2019

Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia

Journal of Themed Experience and Attractions Studies

Disney: A company with media and experiences that are studied over and over again, almost exhaustively. However, there is good reason that this company, recognized by its emblematic castle, is studied so intensely. No other company has prolifically created such successful experiences across platforms and settled so comfortably in audiences’ hearts, making so many of them feel special. This paper explores why and how Disney creates this impact through examining Disney’s transmedia world building techniques through the lens of the psychological schema theory. The theory explains the way humans process information, empathize and learn from experiences which are not ...


Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis Apr 2019

Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis

Journal of Themed Experience and Attractions Studies

Though the Disney theme parks are a common subject of academic analysis, relatively little research has approached the parks from a literary perspective. In this paper, I apply a theory of children’s literature to the Disney parks. By tracing the similarities between the parks and children’s texts, including their use of a “double” level of address, their focus on oppositional binaries, and their deliberate elision of “adult” elements, I demonstrate how the parks legitimize themselves as both childlike and child-appropriate spaces.


Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse Apr 2019

Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse

Journal of Themed Experience and Attractions Studies

What are the current trends of virtual and mixed reality in the performing arts? In this study, semi-structured interviews were conducted with a convenience sample of academics and professionals in the performing arts who are using virtual and mixed reality. Grounded Theory was used to analyze the themes that emerged over the course of the interviews. This study found that this technology is already fitting into entertainment within both the performance aspect and the design process. Many challenges exist for innovators in AR/VR such as lack of common knowledge, lack of structure needed for innovation, and difficulty finding financial ...


Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock Apr 2019

Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock

Journal of Themed Experience and Attractions Studies

The accelerations experienced by riders of Zip Line attractions is an underexplored area of public safety assurance. These amusement devices require complex processes to collect and analyze acceleration data. Highly versatile and effective rider-worn and ride-carried devices are necessary to collect acceleration and velocity data without affecting the integrity of the ride. This paper introduces the use of a sensor device for collecting Zip Line acceleration data in the form of a Trailing Trolley. This architecture extends the work of Sicat et. al.’s which proposed the use of a Sensor Vest and Headwear to collect linear and rotational accelerations ...


Dark Rides And The Evolution Of Immersive Media, Joel Zika Apr 2019

Dark Rides And The Evolution Of Immersive Media, Joel Zika

Journal of Themed Experience and Attractions Studies

The dark ride is a format of immersive media that originated in the amusement parks of the USA in the early 20th century. Whilst their numbers have decreased, classic rides from the 1930s to the 70s, such as the Ghost Train and Haunted House experiences have been referenced is films, games and novels of the digital era. Although the format is well known, it is not well defined. There are no dedicated publications on the topic and its links to other media discourses are sparsely documented. Today, entertainment media is utilising technology extensively to create immersive experiences for audiences, transporting ...


Disability And Participation In Amusement Attractions, Kathryn Woodcock Apr 2019

Disability And Participation In Amusement Attractions, Kathryn Woodcock

Journal of Themed Experience and Attractions Studies

Eligibility to participate on an amusement attraction may be limited for patrons with certain characteristics, including size, age, disability, and health conditions. Human rights and equal access laws increasingly mandate the inclusion of people with disabilities in as many activities as possible, although safety is an accepted basis for exemption. This paper reports on practices and evidence pertaining to eligibility and safety of patrons with disabilities, including a content analysis of status quo criteria from 100 amusement ride manufacturers’ manuals and prevalence of references to disability in reports of serious and fatal injury. The analysis found that restrictive criteria exclude ...


Leveraging Neo-Localism For Experience Innovation: A Case Study Of An Urban Park And Entertainment Venue, Lori J. Sipe Apr 2019

Leveraging Neo-Localism For Experience Innovation: A Case Study Of An Urban Park And Entertainment Venue, Lori J. Sipe

Journal of Themed Experience and Attractions Studies

In the past decade, spending on experiences relative to other types of consumer spending has increased dramatically. Companies with an experience economy mindset focus on differentiation as opposed to standardization and rely on innovation activities for growth. This design research project examined how an urban park and entertainment venue leveraged its unique brand and core experience to design and innovate memorable guest experiences. The Quartyard study integrated key concepts of experience economy logic and memorable tourism experiences with principles of human centered design. Interviews were conducted with key stakeholders to include the architects, general manager, members of the local business ...


Roller Coaster Dynamics At Purdue University, Jeffrey F. Rhoads, Charles M. Krousgrill Apr 2019

Roller Coaster Dynamics At Purdue University, Jeffrey F. Rhoads, Charles M. Krousgrill

Journal of Themed Experience and Attractions Studies

Inspired by a handful of passionate students, in the fall of 2009, the School of Mechanical Engineering at Purdue University offered a new course entitled Roller Coaster Dynamics. Little did the instructors of the course (the co- authors of this paper) know, but that course and the many variants that followed would have a marked impact on students and instructors alike, prepping scores of civil and mechanical engineering students for careers in the themed entertainment and amusement attraction industry and opening up new avenues for technical exploration in the areas of nonlinear and multi-body dynamics. This paper adopts a balanced ...


Soft Skills With Teeth: Creating Authentic Learning Environments With Charismatic Mega-Projects, J .E. Johnson, Karen Maness Apr 2019

Soft Skills With Teeth: Creating Authentic Learning Environments With Charismatic Mega-Projects, J .E. Johnson, Karen Maness

Journal of Themed Experience and Attractions Studies

In every industry, effective teams depend upon a collection of non-technical competencies often described as soft skills: leadership, verbal and written communication, collaboration, analytical thinking, creativity, decision-making, problem-solving, and flexibility. Though the importance of soft skills is widely acknowledged, soft skills curricula are either non-existent or underdeveloped in most universities. This soft skills training gap leaves students under- prepared and often over-confident as they enter the workforce. In response to this gap in our department at The University of Texas at Austin, we defined and implemented an emergent, project-based pedagogical framework to recruit an interdisciplinary roster of students and deliver ...


3d Procedural Maze & Cave Generation, Jacob Sharp Apr 2019

3d Procedural Maze & Cave Generation, Jacob Sharp

Student Scholar Showcase

The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research ...


Design For Living Complexities, Peter J. Taylor Jan 2019

Design For Living Complexities, Peter J. Taylor

Working Papers in Critical, Creative and Reflective Practice

Lectures from a 12-session course that addresses the intersection of design with critical thinking. Design in this course means intentionality in construction, which involves a range of materials, a sequence of steps, and principles that inform the choice of materials and the steps. Design also always involves putting people, as well as materials, into place. This happens by working with the known properties of people, as well as the known properties of material, and trying out new arrangements to work around their constraints (at least temporarily). Critical thinking, as I define it, involves understanding ideas and practices better when we ...


Climate Futures, Design, And The Just Transition Part I, Liberal Arts Division Nov 2018

Climate Futures, Design, And The Just Transition Part I, Liberal Arts Division

Nature-Culture-Sustainability Studies (NCSS) Events

VIEW EVENT PHOTOS

Symposium, Part I, November 9-10, 2018. Friday | 1:30-6:30pm.

At a time when climate politics would seem to be stuck between a state of “melancholic paralysis” (Wark, 2015) and “passive nihilism” (Connolly, 2016), mobilizations occurring around just transitions stand as one of the few bright spots on the horizon. Discussions of just transitions are at different stages of development. They come with the usual bundle of issues, problems, controversies and setbacks. But they also come with potential and promise. In a bleak intellectual context, where the converging forces of climate destabilization and authoritarian populism would seem ...


James Joyce: I. Am. A. Discover Dublin By Reading And Running, Barry Sheehan Jun 2018

James Joyce: I. Am. A. Discover Dublin By Reading And Running, Barry Sheehan

Academic Articles

You are walking through it howsomever. I am, a stride at a time. A very short space of time through very short times of space.

James Joyce (Ulysses,p.31).

In Ulysses, on the morning of the 16th June 1904, Stephen Dedalus is striding on Sandymount strand, thinking about time and place as he moves. Later in the day, Leopold Bloom writes I. AM. A.with a stick in the sand on the same Sandymount strand. His scrubbed words will wash away with the tide but remain forever in the novel.

Using geotracking, I recreated the same ephemeral I. AM ...


James Joyce Run: Nothing Happens In The Public Houses, People Drink, Barry Sheehan Mar 2018

James Joyce Run: Nothing Happens In The Public Houses, People Drink, Barry Sheehan

Academic Articles

I write a blog www.jj21k.com which looks at the works of James Joyce, the environment which he wrote about and changes that have taken place since he wrote about them. The blog posts are predominantly about Dublin. As part of discovering Dublin by reading and running, I have written several longer pieces.

This piece creates a running narrative that runs past every pub that is mentioned in Ulysses that is still a pub.

You can see more background information and other posts on www.jj21k.com.


Reframing The Narrative: Urban Art, Civil Discourse, And #Optoutside, Natalie Bognanno Jan 2018

Reframing The Narrative: Urban Art, Civil Discourse, And #Optoutside, Natalie Bognanno

Undergraduate Honors Theses

The #OptOutside campaign used by popular lifestyle brand REI promotes the cause people should utilize their time and access to the natural landscapes to participate in outdoor activities. As this idea has become popularized and promoted, communities like Boulder, who maintain similar values of the outdoor lifestyle, have become a symbol for this ideology. But when we apply this narrative to the entire community, including the homeless segment, there exists a divide, where the weight of #OptOutside in a voluntary and recreational sense for everyone, is lost because it does not fit the ideas and values of the homeless population ...


Adaptive Environments For Enabling Senior Citizens: An Holistic Assessment Tool For Housing Design And Iot-Based Technologies, Matteo Zallio, Damon Berry, Niccolò Casiddu Dec 2016

Adaptive Environments For Enabling Senior Citizens: An Holistic Assessment Tool For Housing Design And Iot-Based Technologies, Matteo Zallio, Damon Berry, Niccolò Casiddu

Conference papers

The population of older adults will continuously increase over the coming decades. As they get older, people will require assistance and regular monitoring, with higher costs for welfare system and families. Two vital aspects of a healthy lifestyle, are domestic autonomy and maintenance of relationships within the neighborhood. This leads to an interesting research issue: “Could houses and appliances have the potential to improve autonomy and quality of life of citizens? Which methods and tools could enhance wellbeing and healthy conditions? The house has the potential to be a safe, adaptive environment, integrated with technologies for life support. This work ...


Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan Dec 2016

Pivot Dublin: A Discussion On The Bid For Dublin To Become World Design Capital, Barry Sheehan, Ali Grehan

Articles

In this article, Barry Sheehan interviews Dublin City Architect, Ali Grehan, about PIVOT Dublin, the bid for World Design Council, how and why it came about, what happened to the bid and where PIVOT Dublin is now.


Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer Nov 2016

Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer

The STEAM Journal

Informal STEAM (Science, Technology, Engineering, Art and Math) activities (programs) and exhibits are common in science centers, children’s museums and natural history museums. As museums change to Museum 4.0 models (1), the STEAM exhibits and programs in museums also change. Museums 4.0 is the transformation of museums from a monolithic fixed location institution to a nimble community driven event driven organization. The Museum 4.0 becomes personalized to the visitor without fixed outcomes and without the physical restrictions of a single fixed location. As museums evolve to a Museum 4.0 model with visitor lead activities, STEAM ...


Future Oriented Sustainable Design. Design Purpose: What Is Design And Who Is It For? [Please Note: This Is A Large File And May Be Slow To Download.], Barry Sheehan Nov 2016

Future Oriented Sustainable Design. Design Purpose: What Is Design And Who Is It For? [Please Note: This Is A Large File And May Be Slow To Download.], Barry Sheehan

Academic Articles

In November 2016 I was asked to make a presentation at the Future Oriented Sustainable Design International Conference in Wuhan in the People's Republic of China. My topic was Design Purpose: What is Design? And who is it for?

The presentation examines the wider aspects of design and its categories and asks who were are actually designing for.

I made a powerpoint presentation that I narrated in English whilst it was simultaneously translated into Chinese for the attendees at the conference. On my return to Ireland I created a soundtrack to accompany the presentation slides for people to watch ...


Multicultural Student Center: Measuring A Transformative Campus Experience, La Barbara James Wigfall Ms, Mirta Chavez Ms, Denise Torres Miss, Hector Martinez-Rosales Mr Oct 2016

Multicultural Student Center: Measuring A Transformative Campus Experience, La Barbara James Wigfall Ms, Mirta Chavez Ms, Denise Torres Miss, Hector Martinez-Rosales Mr

Institute for Student Learning Assessment

This poster will illustrate the student engaged experience utilized by Kansas State University for its Multicultural Student Center. It will delineate the campus "community" partnership and the empowerment process initiated by the multicultural student organizations that led to the preliminary building design and fundraising strategies by the University. It will also address how multiple communities in a university can engage in a creative, collaborative process that not only fosters inclusion but also student learning. Ultimately, it shows how student collaboration with University Administration can result in both intended and unexpected outcomes for all involved, especially impacts for beyond stated expectations.


James Joyce's Model Dublin, Barry Sheehan Feb 2016

James Joyce's Model Dublin, Barry Sheehan

Academic Articles

“You are walking through it howsomever. I am, a stride at a time. A very short space of time through very short times of space.” (Joyce,1986, p.31).

James Joyce wrote about Dublin from a position of exile. He created a model Dublin, one in which he mixed people and places, events and activities, real and imagined and combined them into a city that suited his own ends.

This imagined city has been examined remotely in a multiplicity of ways, and by people in a way that the real city has not. One can ask whether it is Dublin ...


Biography, Julie Elaine N. Irish Nov 2015

Biography, Julie Elaine N. Irish

Julie Elaine Irish

Julie Irish is an interior designer with long experience in both the public and private sectors in the UK specialising in universal design. She has an MSc in Inclusive Environments from the University of Reading, England. Julie currently lives in the USA where she is studying for a PhD at the University of Minnesota. As a graduate instructor she also teaches at the university’s College of Design. 


Discover Joyce's Dublin By Reading And Running, Barry Sheehan Nov 2015

Discover Joyce's Dublin By Reading And Running, Barry Sheehan

Academic Articles

James Joyce told his friend Frank Budgen. “‘I want’ said Joyce, as we were walking down the Universitätstrasse, ‘to give a picture of Dublin so complete that if the city one day suddenly disappeared from the earth it could be reconstructed out of my book.’” (Budgen, 1960, p.67, 68).

This research looks at the relevance of Dublin to Joyce’s writings and to the relevance of Joyce’s writings to Dublin. It is concerned with the virtual Dublin of Joyce’s writings, the physical manifestation of Dublin over time, and the relationships between them.

Numerous scholars read and analyse ...


Designing Work: A Study Of Collaboration And Concentration In Open-Plan Offices, John Walsh Nov 2015

Designing Work: A Study Of Collaboration And Concentration In Open-Plan Offices, John Walsh

Academic Articles

This article looks at the design of open-plan offices, particularly in relation to the impact of spatial design on different work-modes. It examines the history of the open-plan office, looking at how the open-plan workplace has evolved. It reports the findings of a survey on office design of 150 office workers across multiple industry sectors, job types and age categories. Finally, assuming there will not be a return en masse to the traditional, space hungry, cellular office for most knowledge workers this article considers what have we learned so far, and how spaces can be designed to support different work-modes ...


Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn Sep 2015

Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn

The STEAM Journal

The paper presents a new initiative, EcoScience + Art, which blooms at George Mason University. The creator explains the background, history, and recent activities of the initiative, and also introduces an on-going special project called “The Rain Project”, a student participatory project to design, construct, and monitor a green infrastructure (i.e., floating wetland) for sustainable stormwater management on campus. The special project is geared to design and present a new paradigm to integrate college education, scholarship, and service. The relevance of the initiative and the special project to STEAM education is discussed.


The Sacred Art Of Labyrinth Design: Optimization Of A Liminal Aesthetic, Yadina Z. Clark Aug 2015

The Sacred Art Of Labyrinth Design: Optimization Of A Liminal Aesthetic, Yadina Z. Clark

Electronic Theses and Dissertations

This paper provides an overview of both practical and esoteric elements that inform the labyrinth design process and touches on the physiological and psychological effects of meditative walking. In addition to new installations, some other outcomes that have resulted from this research include an interactive online map of over 200 labyrinths in New England and two simple formulas for accurately calculating the path length of both 3- and 7-circuit Classical labyrinths.

Labyrinths, in their true, non-maze forms, have existed for thousands of years in numerous places around the world and there are similarities in the designs and uses of these ...


Packaging Design Elements And Users Perception: A Context In Fashion Branding And Communication, Heer Vyas Jul 2015

Packaging Design Elements And Users Perception: A Context In Fashion Branding And Communication, Heer Vyas

Journal of Applied Packaging Research

The product packaging has a crucial role to attract consumer, force them to choose the product and act as a brand communication vehicle. The point of focus is how the elements of the package design affect consumer’s perceptions about products and brand. In this study, we collected data through a questionnaire that covered areas such as design elements of the package (size, shape, material, graphic design of package, typography, images and pictures), user’s perception (attention, purchase and repurchase) and their experience (feelings evoked and functional benefits). There is a difference with the professional status and age involvement with ...


Speed And Resolution In The Age Of Technological Reproducibility, Shawn Taylor Jan 2015

Speed And Resolution In The Age Of Technological Reproducibility, Shawn Taylor

Theses and Dissertations

The rate of acceleration of the biologic and synthetic world has for a while now, been in the process of exponentially speeding up, maxing out servers and landfills, merging with each other, destroying each other. The last prehistoric relics on Earth are absorbing the same oxygen, carbon dioxide and electronic waves in our biosphere as us. A degraded .jpeg enlarged to full screen on a Samsung 4K UHD HU8550 Series Smart TV - 85” Class (84.5” diag.). Within this composite ecology, the ancient limestone of the grand canyon competes with the iMax movie of itself, the production of Mac pros ...


Walls Have Ears But They Also Speak –A Comparative Study Of Two Playgrounds, Anna Hirson-Sagalyn Jan 2015

Walls Have Ears But They Also Speak –A Comparative Study Of Two Playgrounds, Anna Hirson-Sagalyn

Senior Projects Spring 2015

Senior Project submitted to The Division of Arts of Bard College.


More Is The Same, Tyler Reeves Nansen Jan 2015

More Is The Same, Tyler Reeves Nansen

Graduate Student Theses, Dissertations, & Professional Papers

Nansen, Tyler, M.F.A. Spring 2015

More Is The Same

Chairperson: Associate Professor Trey Hill

More is the Same is the result of my examination of the perception of space in relation to architecture and landscape. By embracing modern concepts of the grid, formalism and design, this compilation of personal experiences and memories, manifests as post-minimal sculptures. However, when considering the hierarchy of importance in my work this involves pure visual perception over any specific narrative. The final product is an exhibition which elicits a perceptual experience for its viewer.

My work is about space and the creation of ...