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Full-Text Articles in Art and Design

Spring 2019 May 2019

Spring 2019

In The Loop

Lab Life: New and improved School of Computing labs inspire research in robotics and engineering; A Festival to Remember: Students thrive in film festival environments; Next Gen Data Scientists: Data Science Academy introduces high school students to the big world of data; A Well-Designed Design Colloquium; Game Face: "Sausage Sports Club: creator and CDM alumnus Chris Wade shares the story behind his playful Nintendo Switch game: Connected from Afar: Graduate student Sierra Sellman makes the most of her online degree program; Seen and Heard; Bravo! Bravo!


The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum Apr 2019

The Pedagogy Of Design And Technology At Xavier University Of Louisiana, New Orleans, Shayna Tova Blum

Faculty and Staff Publications

Abstract. Xavier University of Louisiana (XULA) is a Science, Technology, Engineering, and Mathematics (STEM) university located in New Orleans, Louisiana. As a Historically Black University (HBCU), the university serves a diverse community of students in which many are first-generation, college graduates. Students enrolled in Design courses at XULA are studying in Bachelor of Science and Bachelor of Art programs and majoring in subjects such as Computer Science, Physics, Mass Communication, Art, Business, and Science. The interdisciplinary student environment offers a unique opportunity for collaboration and peer learning, whereby students are able to share diverse perspectives on a topic by relating ...


Great Modules In Drupal 7... And Drupal 8...?, Rachel S. Evans, Lauren Blais Feb 2019

Great Modules In Drupal 7... And Drupal 8...?, Rachel S. Evans, Lauren Blais

Presentations

The two presenters each shared their favorite Drupal modules, giving site examples of each in action and talking about the benefits and drawbacks of each. Most UGA websites using Drupal are in the process of migrating content from 7 to 8, so each module discussed was then described in terms of availability in 8. The following five modules were explored:

  • Quick Tabs
  • Flex Slider
  • Geolocation and Leaflet
  • Biblio (not in D8)
  • Environment Indicator


Audio To Architecture: House Music As A Form Generator, Polina Timchenko Dec 2018

Audio To Architecture: House Music As A Form Generator, Polina Timchenko

Architecture Undergraduate Honors Theses

Contemporary music undergoes similar process of creation to that of the design process through computation and variation. House music as a representation of contemporary culture has a layered structure that allows specific characteristics to identify it as house music. Song components can vary and mix in different orders that form new dynamic compositions. I am going to explore the idea that every house music component can be translated into geometry with the use of parametric design techniques.


In The Loop: Fall 2018 Nov 2018

In The Loop: Fall 2018

In The Loop

Letter from the Dean; Laugh Out Loud; Reel Rewind; Computer Science for All; The Truth Value Project; Seen and Heard; Bravo! Bravo!; Checkmate Cybercrimes; The Trendy Designer


Transforming Early Concepts With Design Heuristics, Keelin Leahy, Shanna R. Daly, Jaclyn K. Murray, Seda Mckilligan, Colleen M. Seifert Oct 2018

Transforming Early Concepts With Design Heuristics, Keelin Leahy, Shanna R. Daly, Jaclyn K. Murray, Seda Mckilligan, Colleen M. Seifert

Industrial Design Publications

Idea development in the early phases of the design process often involves the transformation of initial concepts into more feasible alternatives. However, this important component of design activity is often under-emphasized in design education, and tools to facilitate iteration of designs are limited. This study investigated Design Heuristics as a tool for the further development of initial concepts created by student designers. In a single session, advanced engineering students created initial concepts, and then used Design Heuristics to transform these concepts into alternative designs. The concept sets generated were analyzed, and eight types of transformations were identified, including the enhancement ...


Consuming Digital Debris In The Plasticene, Stephen R. Parks Jan 2018

Consuming Digital Debris In The Plasticene, Stephen R. Parks

Theses and Dissertations

Claims of customization and control by socio-technical industries are altering the role of consumer and producer. These narratives are often misleading attempts to engage consumers with new forms of technology. By addressing capitalist intent, material, and the reproduction limits of 3-D printed objects’, I observe the aspirational promise of becoming a producer of my own belongings through new networks of production. I am interested in gaining a better understanding of the data consumed that perpetuates hyper-consumptive tendencies for new technological apparatuses. My role as a designer focuses on the resolution of not only the surface of the object through 3-D ...


Designing And Evaluating Personalized Lifestyle Blog Using Wordpress, Sijia He Jan 2018

Designing And Evaluating Personalized Lifestyle Blog Using Wordpress, Sijia He

Graduate Theses and Dissertations

“Blog” is a concentrate of “weblog” and was invented in the late 1990s to provide a chronological ordered calendar style method of discussion or informational websites published on the Internet. People are motivated by different reasons to start or run a blog, which means there are many different types of blogs. Some blogs focus on a particular subject such as a lifestyle blog, which is best defined as a digital content representation of its author's everyday life and interests.

Blogging in itself is quite popular, but it would not be what it is today without blog platforms such as ...


Automation In Entertainment: Concept, Design, And Application, Ryan Thally May 2017

Automation In Entertainment: Concept, Design, And Application, Ryan Thally

Undergraduate Honors Theses

The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.


A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook Jan 2017

A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook

Theses: Doctorates and Masters

A widely accepted, and incorrect, assumption towards hearing accessibility in video games is that deaf and hard of hearing (DHH) users are those who encounter the least barriers and are generally well catered for. Rapid advancement in video game technology has seen video game sound evolve from simple blips generated by internal circuitry to fully realised digital audio used to convey critical information. To accommodate the DHH, this information needs to be conveyed in an alternative manner. However, evidence suggests existing accessible design solutions for the DHH lack specificity and are insufficient. Thus, the inability to hear, or hear well ...


Scare Tactics, Tiago Martines, Gabriel Ortega, Karan Sahu, Lucas Pereira Vasconcelos, Henrique Silva Chaltein De Almeida May 2016

Scare Tactics, Tiago Martines, Gabriel Ortega, Karan Sahu, Lucas Pereira Vasconcelos, Henrique Silva Chaltein De Almeida

Theses

It is the purpose of this document to describe the design and development processes of Scare Tactics. The game will be discussed in further detail as it relates to several areas, such as market analysis, development process, game design, technical design, and each team members’ individual area of background research. The research areas include asymmetrical game design, level design, game engine architecture, real-time graphics, user interface design, networking and artificial intelligence.

As part of the team’s market analysis, other games featuring asymmetric gameplay are discussed. The games described in this section serve as inspirations for asymmetric game design. Some ...


Interactive Debriefing Application (Ida), Quentin Eastridge, Erik Vass Apr 2016

Interactive Debriefing Application (Ida), Quentin Eastridge, Erik Vass

EURēCA: Exhibition of Undergraduate Research and Creative Achievement

Health Information Technology & Simulation Lab (HITS Lab) is an interprofessional effort aimed at enhancing consumer and professional health education through the advancement of health information technology. The HITS Lab brings together expertise from multiple disciplines to promote active simulated learning and the development and testing of new health technology. The lab’s latest development is the Interactive Debriefing Application (IDA). This tablet application will engage students as they observe medical simulations. The IDA will transform students from passive to active observers as they engage with what they are seeing in the simulation. The application will also enhance the face-to-face debriefing ...


Website Gender Perceptions: Effects And Recommendations For Gender Inclusivity, Jacklin Hope Stonewall Jan 2016

Website Gender Perceptions: Effects And Recommendations For Gender Inclusivity, Jacklin Hope Stonewall

Graduate Theses and Dissertations

This paper examines the interactions of design elements and perceptions of a website’s gender as well as the effects of perceived gender on aspects of user experience. Designing for a particular gender is common in both product and web design, but in many situations is exclusionary. While imparting gender onto a product is often intentional, gender bias in websites largely is not. The unintentional gender bias in websites is created through a combination of internalized biases, biased tools, and culture. This work lays the foundation for understanding how websites become gendered as well as the effects of gendering on ...


The Digital Dionysus: Nietzsche & The Network-Centric Condition Dec 2015

The Digital Dionysus: Nietzsche & The Network-Centric Condition

Dan Mellamphy

No abstract provided.


Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz Jun 2015

Visualizing Population Density Based On Wifi Router Location And Network Usage, Tyler Deitz

Liberal Arts and Engineering Studies

This research paper introduces a prototype of a feature for Robert E. Kennedy’s maps web application. The feature visualizes population density based off wifi router location and network usage within the building. The significance of the feature is noted by documenting the library’s transition into a hub for student life and campus culture, which increases the space’s occupancy and visitor retention for a longer time. The feature is based off a Voronoi diagram map distribution which strongly affects its technical and visual implementation. The end product is user tested by Cal Poly students and received a 93 ...


Experimental Boss Design And Testing, Joseph P. Mistretta May 2015

Experimental Boss Design And Testing, Joseph P. Mistretta

Undergraduate Honors Theses

Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s ...


Design, Programming, And User-Experience, Kaila G. Manca May 2015

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices ...


Immersive Technology As A Decision Making Tool For Product Design, Leif Peder Berg Jan 2015

Immersive Technology As A Decision Making Tool For Product Design, Leif Peder Berg

Graduate Theses and Dissertations

Since its conception over fifty years ago Virtual Reality (VR) has shown great promise to enhance the product design process. In the last twenty years alone, VR has seen remarkable growth in capability and adoption in industry. Technical advancements, in both software and hardware, enable designers and engineers to conceptualize, design, explore, and evaluate product designs virtually; without the need for physical prototypes. Because the product design process consists of thousands of questions, it is important to investigate how virtual reality can facilitate and support decision making within this process.

The goal of this research is to investigate the current ...


Touch-Screen Tablet Navigation And Older Adults: An Investigation Into The Perceptions And Opinions Of Baby Boomers On Long, Scrolling Home Pages And The "Hamburger Icon", Linda Litchfield Griffen Jan 2015

Touch-Screen Tablet Navigation And Older Adults: An Investigation Into The Perceptions And Opinions Of Baby Boomers On Long, Scrolling Home Pages And The "Hamburger Icon", Linda Litchfield Griffen

Graduate Theses and Dissertations

How information and navigation are presented on a website can greatly impact one's ability to successfully use the site. While this is an important consideration for all audiences, it is especially important for older adults. Decreases in visual acuity, working memory, and the ability to block out distractions can greatly impact the successful use of a website and, therefore, the overall user experience for older adults. Compounding these issues, it has been observed web designers often do not take into consideration the usability needs of older adults. This is unfortunate, since the world population is experiencing an unprecedented increase ...


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely ...


Quickbooks Self-Employed Ios Application, Braden Young Dec 2014

Quickbooks Self-Employed Ios Application, Braden Young

Computer Science and Software Engineering

No abstract provided.


Story Guided Virtual Cultural Heritage Applications, Selma Rizvic Jun 2014

Story Guided Virtual Cultural Heritage Applications, Selma Rizvic

Journal of Interactive Humanities

Virtual cultural heritage applications, particularly virtual museums, nowadays include various forms of storytelling. Every object, site or artifact is better perceived and understood through the adjoining story. Interactive applications naturally request the storytelling to become interactive as well. This paper describes the concepts of interactive digital storytelling in our virtual museums and cultural heritage presentations and discusses their advantages and drawbacks recognized through user evaluation. We used digital stories not only to introduce visitors with the context and information on the objects, but also to enhance their navigation through virtual environments with purpose of learning and perceiving maximum amount of ...


Interpreting, Stephanie Jo Kent May 2014

Interpreting, Stephanie Jo Kent

Doctoral Dissertations

What do community interpreting for the Deaf in western societies, conference interpreting for the European Parliament, and language brokering in international management have in common? Academic research and professional training have historically emphasized the linguistic and cognitive challenges of interpreting, neglecting or ignoring the social aspects that structure communication. All forms of interpreting are inherently social; they involve relationships among at least three people and two languages. The contexts explored here, American Sign Language/English interpreting and spoken language interpreting within the European Parliament, show that simultaneous interpreting involves attitudes, norms and values about intercultural communication that overemphasize information and ...


The Design Of A Mobile, Animatronic Bald Eagle, Eric Burns Apr 2014

The Design Of A Mobile, Animatronic Bald Eagle, Eric Burns

Phi Kappa Phi Research Symposium

Modern animatronics are used as a tool to help engage audiences in realistic and entertaining experiences. Many animatronic figures are dynamic in movement, but static in mobility. The research presented covers the beginnings of mobile animatronic research. An animatronic bald eagle, Opportunity, was designed for that purpose. Animations for Opportunity are generated by integration of Arduino, Pololu Mini Maestro, and Hitec Servo Motors. Arduino receives signals from flex sensors which cause voltage variations when “flexed”. The 1:1 scale, animatronic eagle can be perched on the arm of an “actor” who simulates an eagle’s caretaker. The flex sensors are ...


Intellectual Property Issues In The Network Cloud: Virtual Models And Digital Three-Dimensional Printers, Darrell G. Mottley Jan 2014

Intellectual Property Issues In The Network Cloud: Virtual Models And Digital Three-Dimensional Printers, Darrell G. Mottley

Journal of Business & Technology Law

No abstract provided.


Generating A Framework For The Evaluation Of Structural Layout Preferences Within E-Commerce Websites, Bennett Stone Jan 2014

Generating A Framework For The Evaluation Of Structural Layout Preferences Within E-Commerce Websites, Bennett Stone

Graduate Theses and Dissertations

Global businesses are increasingly reliant on sales through electronic channels, and the importance of aesthetic satisfaction for e-commerce visitors is crucial to survival. A study by Kogaonkar and Wolin (Korgaonkar et al., 1999) shows that consumers are motivated to make purchases online based on "the aesthetic enjoyment and positive experience of emotion online," enhancing the need for websites that appeal to a visitors aesthetic preferences. Pursuing a competitive foothold within a shifting global marketplace, companies often seek out new visual bases for web presences, generating web designs based on perceived preferences of design. These designs are often assumed to be ...


Real Time Visibility Culling With Hardware Occlusion Queries And Uniform Grids, Ilya Iseletsk Seletsky Jun 2013

Real Time Visibility Culling With Hardware Occlusion Queries And Uniform Grids, Ilya Iseletsk Seletsky

Master's Theses and Project Reports

Culling out non-visible portions of 3D scenes is important for rendering large complex worlds at an interactive frame rate. Past 3D engines used static prebaked visibility data which was generated using complex algorithms. Hardware Occlusion Queries are a modern feature that allows engines to determine if objects are invisible on the fly. This allows for fully dynamic destructible and editable environments as opposed to static prebaked environments of the past. This paper presents an algorithm that uses Hardware Occlusion Queries to cull fully dynamic scenes in real-time. This algorithm is relatively simple in comparison to other real-time occlusion culling techniques ...


The Great Teakon: A 3d Video Game, Chad Cable May 2010

The Great Teakon: A 3d Video Game, Chad Cable

Syracuse University Honors Program Capstone Projects

The Great Teakon is an experimental 3D video game that uses gameplay as a narrative device. Players take charge of Charles Teakon, a rising film star, during the silent film era in the early 1900ʼs. But when Charles breaks his leg on set, heʼs forced into retirement and obscurity. After a 30 year hiatus, he decides to return to the film world and complete his unfinished movie. ! As the protagonist ages, so will the players - not only is this reflected in the physicality of the characters, landscape, and architecture, but the actual mechanics for interacting with the virtual game world ...


Graphic Design - 2009 Career Day Visit - The University Of Tennessee, Gregory Keith Bartley Jr. Sep 2009

Graphic Design - 2009 Career Day Visit - The University Of Tennessee, Gregory Keith Bartley Jr.

Gregory Keith Bartley Jr.

This is a graphic design piece that I constructed for a Career Day visit hosted by our department. Most, if not all of the design and artwork was performed in Photoshop using advanced Layering and Masking Techniques, taking advantage of silhouettes from pictures supplied to me by undergraduate students in the program of interest. This poster was printed at the largest size our University Graphic Printer would allow, so it is meant to be viewed at a very large resolution, so extensive panning may be required when viewing it on a standard computer screen.


Broadband Adoption And Content Consumption, Lorin M. Hitt, Prasanna B Tambe Oct 2007

Broadband Adoption And Content Consumption, Lorin M. Hitt, Prasanna B Tambe

Operations, Information and Decisions Papers

We explore how broadband access drives changes in the quantity and diversity of consumption of online content by using panel data that describes household Internet usage before and after broadband adoption. Our data suggests that on average, broadband adoption increases usage by over 1300 min per month. We also find that information consumption becomes more evenly distributed within the population, driven in part by post-adoption usage gains of almost 1800 min per month among individuals who were in the lowest usage quintile before adopting broadband. After adopting broadband, this pre-adoption lowest-usage quintile consumes content in greater quantities than users in ...