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Full-Text Articles in Art and Design

Experiential Interior Design: Branding Entertainment And Nightlife For The Postmodern Young Urban Professional, Niccole S. Skomal Dec 2011

Experiential Interior Design: Branding Entertainment And Nightlife For The Postmodern Young Urban Professional, Niccole S. Skomal

Theses from the Architecture Program

Past study on Interior Design has been primarily looked at through the lenses of aesthetics and functionality. Only recently have scholars begun to see the influence marketing, in the form of branding, can have on the Interior Design process in targeting specific lifestyle groups. The purpose of this research is to understand the fabric of the postmodern Young Urban Professional lifestyle as a marketing tool for branding and designing services in the form of entertainment and nightlife. With an increasing lack of community and social connectedness in today’s postmodern society, Young Urban Professionals tend to consume entertainment and nightlife ...


Teaching Evidence-Based Design To The Beginning Design Student: Educator Perceptions About Incorporating Research In Beginning Design Education, Deborah Rushen Dunlap Jul 2011

Teaching Evidence-Based Design To The Beginning Design Student: Educator Perceptions About Incorporating Research In Beginning Design Education, Deborah Rushen Dunlap

Interior Design Program: Theses

Educators’ perceptions influence academic protocols regarding the level at which evidence-based design is introduced to design students. Evidence-based design, a research methodology based on quantitative and qualitative inquiry that informs design decisions, permeated healthcare design to the point that the two are almost synonymous (Hamilton & Watkins, 2009; Nussbaumer, 2009). As this research based approach spreads throughout the profession, multiple specialty areas in architecture and interior design adopt evidence-based design into their methodologies (Hamilton & Watkins, 2009). These “developments in design practice now impinge directly upon education” (Zuo, Leonard, & MaloneBeach, 2010, p. 269). Teaching evidence-based design to design students prepares entry-level designers for the ...


Euergetism And Gift-Giving At Eleusis: A Case Study Of Ancient Patronage Structures, Bailey E. Barnard Apr 2011

Euergetism And Gift-Giving At Eleusis: A Case Study Of Ancient Patronage Structures, Bailey E. Barnard

Theses, Dissertations, and Student Creative Activity, School of Art, Art History and Design

The giving and interchange of gifts, otherwise known as reciprocity or gift-giving, was a pervasive principle and practice in ancient Greek society, manifested in nearly all aspects of life. In particular, reciprocity was at the heart of patronage systems influencing religious gift-giving and civic works. This study focuses on one such system of patronage known as euergetism, in which wealthy individuals voluntarily donated funds for public facilities as munificent gifts to the city public. The traditional belief is that euergetism, emerging in the early Hellenistic period, was a sudden departure from previous patronage traditions, born out of economic necessity when ...


"Introduction" To Conjuring The Real: The Role Of Architecture In Eighteenth- And Nineteenth-Century Fiction, Rumiko Handa, James Potter Jan 2011

"Introduction" To Conjuring The Real: The Role Of Architecture In Eighteenth- And Nineteenth-Century Fiction, Rumiko Handa, James Potter

Architecture Program: Faculty Scholarly and Creative Activity

Buildings give an immediate presence to the historical or fictional world, which otherwise is unknown or unfamiliar to the audience. The portrayal of a building’s concrete and specific substance makes the world come alive, although the building itself is a mere segment of the world that it represents. This book will trace the genealogy of this representational role of architecture, going back through the history of film and then further in literature, art, and theater, and identify its pedigree in the nineteenth century, where authors, artists, and stage managers used thorough depictions of buildings to effectively feed the audience ...