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Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin 2012 SIT Graduate Institute

Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin

Capstone Collection

This capstone describes the design of an outbound, education abroad program that will take place in Dharamsala, India over a five-week period. It will bring together young adults from the U.S. and Tibet for an intercultural learning experience. The program will provide hands-on opportunities for participants to be engaged in academic, philosophical and personal growth. The educational workshops and activities will be centered on neuroscience, meditation, and Buddhist conceptions of science and the natural world. At the same time, themes of intercultural communication and competence will be explored in-depth.

As a foundation, the program will build from an existing ...


Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark 2012 Wayne State University

Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark

Library Scholarly Publications

Presentation given by Rachael Clark and Damecia Donahue in November of 2012 at the Michigan Library Association Annual Conference in Detroit, MI. The discussion revolved around topics related to libraries creating exhibits using their own collections and resources; this included the idea of incorporating multimedia tools and web applications to creatively and interactively provide access to library materials.


Research-Based Design Of Interactive Multimedia For Solving Instructional Problems, Natalya A. Koehler 2012 Iowa State University

Research-Based Design Of Interactive Multimedia For Solving Instructional Problems, Natalya A. Koehler

Graduate Theses and Dissertations

This dissertation is an effort to demonstrate the design engineering of three multimedia instructional programs. It presents the design studies of three multimedia applications that combine both the effect of multimedia and instructional strategies used in these applications. It contributes to a reasoned and researched set of principles that can be applied effectively using a variety of media in a variety of settings. The evaluation of these multimedia applications conducted in real classrooms allows the researcher to derive instructional principles that are both grounded in theory and supported by evidence from authentic tasks.


Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor 2011 The University of San Francisco

Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor

Master's Theses

This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.


Texture Mapping With Mudbox And 3ds Max, Joshua Holland 2011 California Polytechnic State University - San Luis Obispo

Texture Mapping With Mudbox And 3ds Max, Joshua Holland

Graphic Communication

The purpose of this study was to determine the intuitiveness of texture mapping and compressibility of files generated using Autodesk 3ds Max 2012 versus Autodesk Mudbox 2012. This will be used by anyone starting to learn how to texture map and who is comparing programs that have the capability to do so. This will save users time in researching which program is better suited for their needs.

This study investigated how Autodesk 3ds Max 2012 and Autodesk Mudbox 2012 compared in mapping textures to 3D models. A basic computer skills assessment test and an intuitive test was administered to twelve ...


Possible Symbolics 33, Stephen Andrade 2011 Johnson & Wales University - Providence

Possible Symbolics 33, Stephen Andrade

Computer Graphics Department Faculty Publications and Creative Works

Professor Steve Andrade is continuously experimenting in a wide range of visual arts and technology. He is an avid researcher in the areas of interactive technology, gaming, modern visual metaphor, archeology, fine arts, Western geology and the sociology of technology space.

When he is not teaching or conducting projects at the University, Professor Andrade can be found traveling or working in his studio (pictured here). His artwork includes digital imaging, graphic art posters, virtual space planning, information graphics, 2d and 3d sculpture, representational sketching, realism, video and his current passion - abstract modern painting with a hint of allegory. He is ...


Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila 2011 Portland State University

Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila

Theater + Film Faculty Publications and Presentations

In this paper, we explore emerging modes of digitally-mediated participation in urban space that engage bodily and architectural relationships with data rich environments. We contend that the combination of data visualization, public space, and digital display technologies represent an important aesthetic and technical challenge that engage new dimensions of presence in a social and material environment characterized by net works and data.


How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor McGarrigle 2011 Technological University Dublin

How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor Mcgarrigle

Conference Papers

This paper explores the connection between Locative Media (LM) a set of art practices centred on location aware technologies and current Location Based Services (LBS) and applications. To achieve this LM will be traced to the origins of the term and to the originary ambitions driving this unique mode of engagement with emergent location-aware technologies. This involves returning to the first principles of the Karosta Locative Media workshop, its associated texts and to Ben Russell's "Headmap Manifesto" [1] to locate the intentions and ambitions embedded in the term itself.

From its inception at the locative media workshop in Karosta ...


Intelligent Design, Jillian Amistoso Dudziak 2011 University of Central Florida

Intelligent Design, Jillian Amistoso Dudziak

Electronic Theses and Dissertations

As human beings we are designed and created in a fabric that is profound and complex. We are built with a framework where mind and body work in a concerted effort to maintain our lives automatically. A deep and defining part of our existence as humans is not just the innate desire to live but to live in consistent well-being--emotionally, physically, and mentally. I believe when we incorporate our knowledge of human physiology into our creative process then we allow ourselves a greater opportunity to create an authentic connection with our intended audience. My work during the past three years ...


The Effects Of Seductive Details In An Inflatable Planetarium, Sean Gillette 2011 Walden University

The Effects Of Seductive Details In An Inflatable Planetarium, Sean Gillette

Walden Dissertations and Doctoral Studies

Astronomy is becoming a forgotten science, which is evident by its relatively low enrollment figures compared to biology, chemistry, and physics. A portable inflatable planetarium brings relevance back to astronomy and offers support to students and educators by simulating realistic astronomical environments. This study sought to determine if learning is improved in an inflatable planetarium by adhering to the design principles of the cognitive theory of multimedia learning (CTML), specifically the coherence principle, in an authentic classroom. Two groups of 5th grade students of similar ability were purposefully assigned using a 1-teacher-to-many-students format with mean lesson lengths of 34 minutes ...


The Spectacle Of Performance Drawing, Kellie Anne O'Dempsey 2011 Southern Cross University

The Spectacle Of Performance Drawing, Kellie Anne O'Dempsey

Theses

This exegesis addresses a series of Performance Drawing events staged between March 2008 and March 2011. Collectively, the series is titled The Spectacle of Performance Drawing. Using a practice-led research methodology, this document discusses my drawing performances as emergent practice and research.

The data from this research consists of a collection of drawings, photographs, digital video recordings and diaristic accounts of my experiences while engaged in Performance Drawing. The research process is constructed and described throughout this exegesis and the research artefacts were created through discussion, performance and reflexion. My multi-disciplinary practice is expanded and investigated in order to broaden ...


Computational Style Processing, Foaad Khosmood 2010 California Polytechnic State University - San Luis Obispo

Computational Style Processing, Foaad Khosmood

Foaad Khosmood

Our main thesis is that computational processing of natural language styles can be accomplished using corpus analysis methods and language transformation rules. We demonstrate this first by statistically modeling natural language styles, and second by developing tools that carry out style processing, and finally by running experiments using the tools and evaluating the results. Specifically, we present a model for style in natural languages, and demonstrate style processing in three ways: Our system analyzes styles in quantifiable terms according to our model (analysis), associates documents based on stylistic similarity to known corpora (classification) and manipulates texts to match a desired ...


Records Management And The Preservation Of Digital Art, Harrison W. Inefuku 2010 Iowa State University

Records Management And The Preservation Of Digital Art, Harrison W. Inefuku

Harrison W. Inefuku

No abstract provided.


Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger 2010 Johnson & Wales University - Providence

Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger

Computer Graphics Department Faculty Publications and Creative Works

No abstract provided.


Documenting Digital Art In Small Galleries: The Approach Of The Interpares Project, Harrison W. Inefuku 2010 University of British Columbia

Documenting Digital Art In Small Galleries: The Approach Of The Interpares Project, Harrison W. Inefuku

Harrison W. Inefuku

This presentation discusses research being conducted at the Morris and Helen Belkin Art Gallery as part of the InterPARES 3 Project, which is developing a documentation framework to support the preservation of digital and new media art. The framework includes the use of a questionnaire for artists; a checklist of records that should be created and/or acquired by the Gallery; a file structure that allows the Gallery to maintain its documents and records according to records and archival management best practices; and an analysis of copyright and moral rights issues.

For the results of this study, see Case Study ...


Westwood Interior Company Limited Brand Identity Project, Peter Dee 2010 Dublin Institute of Technology

Westwood Interior Company Limited Brand Identity Project, Peter Dee

Other resources

Westwood Interior Company Limited design and manufacture high quality handmade wood interiors in Ireland. Westwood Interior required a modern logo using natural colours and imagery.

Peter Dee - Strategic Design and Marketing Consultant, was responsible for the design and development of the brand identity for the Westwood Interior Company which was used on business cards, letterhead, signage and e-Commerce website.

Westwood Interior have earned a reputation for a high level of service and attention to detail. An established team of skilled craftsmen pride themselves in creating bespoke wood interiors that combine the very best in modern technology with the highest levels ...


The Construction Of Locative Situations: Locative Media And The Situationist International, Recuperation Or Redux?, Conor McGarrigle 2010 Technological University Dublin

The Construction Of Locative Situations: Locative Media And The Situationist International, Recuperation Or Redux?, Conor Mcgarrigle

Articles

A trend exists within locative media art of invoking the practices of the Situationist International (SI) as an art historical and theoretical background to contemporary practices. It is claimed that locative media seeks to re-enchant urban space though the application of locative technologies to develop novel and experimental methods for navigating, exploring and experiencing the city. To this end, SI concepts such as psychogeography and the techniques of detournement and the de ́rive (drift) have exerted considerable influence on locative media practices, but questions arise as to whether this constitutes a valid contemporary appropriation or a recuperative co-option, serving to ...


Human Machine Music : Twenty-First Century Models Of Music Performance Practice In An Australian Contemporary Music Community, Barry J. Hill Dr 2010 Southern Cross University

Human Machine Music : Twenty-First Century Models Of Music Performance Practice In An Australian Contemporary Music Community, Barry J. Hill Dr

Theses

This project presents a multimedia performance and a written exegesis. It will focus on the way creative practice is embedded within a specific social context. This project will illustrate innovative creative processes used within an Australian contemporary music community. This community creates music known as ‘Live Electronica’. This community is sited within an emerging culture of electronic popular music performance that combines conventional musicianship and computerised musical instruments. This community of musicians are responding to social, economic and technological changes that have altered creative practices in relation to popular music performance.

‘Live Electronica’, is described in this project, as distinct ...


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