Vantage Point: Fall 2018, 2018 University of Vermont
Vantage Point: Fall 2018, Vantage Point
No abstract provided.
Vantage Point: Spring 2018, 2018 University of Vermont
Vantage Point: Spring 2018, Vantage Point
No abstract provided.
Library As Publisher, Chronicler, And Archiver: The Evolution Of Amicus Briefs, 2018 University of Georgia School of Law Library
Library As Publisher, Chronicler, And Archiver: The Evolution Of Amicus Briefs, Rachel S. Evans
Articles, Chapters and Online Publications
This article shares the rich history of one library newsletter. It also discusses lessons learned over the years including the archival value of a newsletter and the tools used to create and share them.
Evidence Of Problem Exploration In Creative Designs, 2018 Iowa State University
Evidence Of Problem Exploration In Creative Designs, Jaryn A. Studer, Shanna R. Daly, Seda Mckilligan, Colleen M. Seifert
Industrial Design Publications
Design problems are often presented as structured briefs with detailed constraints and requirements, suggesting a fixed definition. However, past studies have identified the importance of exploring design problems for creative design outcomes. Previous protocol studies of designers has shown that problems can “co-evolve” with the development of solutions during the design process. But to date, little evidence has been provided about howdesigners systematically explore presented problems to create better solutions. In this study, we conducted a qualitative analysis of 252 design problems collected from publically available sources, including award-winning product designs and open-source design competitions. This database offers an independent ...
Taking (Birth) Control: Empowerment Through Contraceptive Education, 2018 Louisiana State University and Agricultural and Mechanical College
Taking (Birth) Control: Empowerment Through Contraceptive Education, Meghan Saas
LSU Master's Theses
TAKING (birth) CONTROL is a body of work that educates women on their options for contraceptives, and empowers them to claim their right to choose if—and when—to have a child. Utilizing graphic design and letterpress printing processes, I created a visual system consisting of carefully honed typographic, color, and graphic styles. The bulk of the materials make up an educational toolkit for use at Delta Clinic of Baton Rouge, one of only three remaining abortion providers in Louisiana. Delta Clinic was in need of comprehensive and affordable materials for their patients on the subject of contraception. The toolkit ...
Graphicacy: How Fluency In Reading And Making Visualizations Can Yield More Inclusive Reading Experiences, Joshua Korenblat
Bucknell University Digital Scholarship Conference
Scholars and students practice literacy, numeracy, and graphicacy in school. In this educational triumvirate, graphicacy remains the less familiar term. Graphicacy is an ability, a fluency in making and reading visualizations and charts. How might scholars working in digital media practice graphic literacy in the shaping and sharing of their work? By working with more awareness of graphic literacy, scholars can also become more inclusive. In this illustrated essay, I will describe how my work in visualizing survey data provides insight into graphic literacy. Survey data is a primary data source. These observations have the potential for meaning yet need ...
Short Format Lecture On Media Queries In Web Design, 2018 CUNY City College
Short Format Lecture On Media Queries In Web Design, Andrew C. Deck
Open Educational Resources
Slides for a short-format lecture introducing media queries in Web Design. The slides cover best practices and ways to connect CSS to documents. It covers print and screen media applications for media queries.
Mdocs Poster-Fall 2018, Course Offerings, 2018 Skidmore College
Mdocs Poster-Fall 2018, Course Offerings, Jesse Wakeman
Fall 2018 Course Offerings:
- Documentary Storytelling
- Intro to Audio Documentary
- Documentary and Narrative Screenwriting
- Storytelling: Video
- Storytelling: Game Development
- Storytelling: Mapping
- The Artist Interview
- Festival Curation
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, 2018 Rochester Institute of Technology
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found (high school and ...
Assur Is King Of Persia: Illustrations Of The Book Of Esther In Some Nineteenth-Century Sources, 2018 James Madison University
Assur Is King Of Persia: Illustrations Of The Book Of Esther In Some Nineteenth-Century Sources, Steven W. Holloway
Steven W Holloway
The marriage of archaeological referencing and picture Bibles in the nineteenth century resulted in an astonishing variety of guises worn by the court of Ahasuerus in Esther. Following the exhibition of Neo-Assyrian sculpture in the British Museum and the wide circulation of such images in various John Murray publications, British illustrators like Henry Anelay defaulted to Assyrian models for kings and rulers in the Old Testament, including the principal actors in Esther, even though authentic Achaemenid Persian art had been available for illustrative pastiche for decades. This curious adoptive choice echoed British national pride in its splendid British Museum collection ...
Reading Rooms, 2018 Rhode Island School of Design
Reading Rooms, Jinhwa Oh
Reading rooms examines a set of three conditions for diverse modes of spatial reading. These conditions originate from three common terms: object, space, and performer, which I have subjectively defined through my thesis work. I hope to clarify my own design methodology by examining these terminologies through the thesis process.
I regard printed media as independent objects which have physical qualities: material, texture, volume, and depth. My practice emphasizes physical forms as architectural structures which can be transformed and evolve through readers’ interpretations of the objects. The true communication with my physical work can be realized by touching, moving, and ...
Monument For Feeling : Notes From The Archivist, 2018 Rhode Island School of Design
Monument For Feeling : Notes From The Archivist, Melissa Weiss
I’ve always loved the conjunctions unless, yet, however, although. Grammatical interventions, they subvert all things certain, rational, and indisputable, opening a series of syntactic doorways into new, undetermined possibilities.
The pieces in the Institute fo? Contempo?a?y Inqui?y’s archive function like those conjunctions. They refuse and destabilize easy categorization, pointing, like a rhizome, toward a thousand different possible pasts — and just as many futures.
To be clear, the Institute fo? Contempo?a?y Inqui?y does not have a physical site. It is a network of psychic locations materialized through its archive. It is, in other ...
Constellations, 2018 Rhode Island School of Design
Constellations, Maria Rull Bescós
In this book you will find a collection of projects that both reflect and simultaneously reinvent my personal way of seeing the world, which I consider to be a space that is complex, diverse, and in continuous transformation.
Graphic design is the lens through which I examine and understand this complexity, and it is also the medium through which I translate this huge realm into navigable systems of ideas, tales, forms, and experiences.
I have been inspired to produce my own systems in response to those I discover through actively observing my environment (territory), reflecting upon my personal background (origin ...
Lingua Franca, 2018 Rhode Island School of Design
Lingua Franca, Tatiana Gomez Gaggero
Lingua Franca examines how graphic design and art are used as a common language between people who speak the same language, speak different languages or have distinct cultural backgrounds.1 Understanding languages as living systems that are in constant movement and in direct relation with cultures, this thesis looks at graphic design as a platform for coding and decoding language, shaping and reshaping it.
My fascination with the relationship between culture, language and linguistics led me to investigate topics such as context collapse, the evolution of Spanish in Latin America, and notions of identity, gender and translation. In a moment ...
Space, Junk, 2018 Rhode Island School of Design
Space, Junk, Brandon Olsen
Space, Junk acknowledges and embraces the world as a chaotic and uncertain place. Graphic design often directly contrasts the messiness of humanity. Clean and ordered composition can conceal the muddled nature of a subject. The designer's role isn't to force perfection, but to create an aesthetic that accurately represents content. I place value on rips, smears, blurriness, and distortion as well as feelings provoked by variability. Through works created in multiple spaces (book space, architectural space, web space, etc.) this thesis focuses on finding worth in undervalued junk, using mess as a means to represent convoluted issues, and ...
Anachropomorphism!, 2018 Rhode Island School of Design
Anachropomorphism!, Carson Evans
Folks, the Truth is hard to know—if can be known at all.¹ Conventional Western wisdom tells us: stick to the facts. (I’m looking at you, Enlightenment.) We privilege the written word as an objective and reliable vehicle for communication. Useful, yes, but we over-rely. I counter with this: bodily performativity and purposeful inaccuracy that produces, paradoxically, narrative accuracy. These methods roil in our gut or tug at our heartstrings—instead of recoiling, we should embrace them.
I like to unpack “the stories we tell ourselves,”² our personal and societal mythologies, with a particular eye to how ...
Squishy Play, 2018 Rhode Island School of Design
Squishy Play, Lauren Traugott-Campbell
Work is part of our identity and dictates how workers spend most of their time in the US. This obsession has truncated our imagination and ability to conceive of alternatives. As a tactic to reclaim free time, I offer a practice I refer to as squishy play in which participants momentarily adopt new social norms to collectively discover new ways of engaging with the world and each other.
I use squishy play as a lens to investigate the power structures, social norms, and material output of late capitalism in the US. Squishy play is generous in its frivolity. It is ...
This Is Public Work, 2018 Rhode Island School of Design
This Is Public Work, Nick Adam
This thesis positions graphic design as an integral form of public works.
T his is public work regards the causal relationship between graphic design and its publics as an opportunity to explore the formal maneuvers to enhance an artifact's visual codes. The idea is an experiential one: rich and meaningful form can lead to rich and meaningful experiences.
The designed artifacts of our world function across informational (effect) and emotional (affect) modes. The complexity of these operations take on an infrastructural role — what we see day-to-day shapes our experiences and understanding. The opportunity of a designer to practice in ...
Field Guide : Collected Studies Of A Symbiont, 2018 Rhode Island School of Design
Field Guide : Collected Studies Of A Symbiont, Jennifer Livermore
Field Guide is a collection of studies that explore how symbiosis relates to graphic design. These studies investigate how visual language constructs — and is constructed by — ideas about nature.
As a manipulator of language and imagery, I borrow the ecologist’s methods in order to make sense of our relationship with the natural world. My techniques include observation, collection, mutation, framing and recombination. I use these methods not to celebrate them, but to expose their subjective nature.
I approach visual language, technology, and our ecological home as an entangled set of ideas rather than estranged categories. My work investigates how ...
Hyperlink : Connecting Space, Time, Language, And Technology, 2018 Rhode Island School of Design
Hyperlink : Connecting Space, Time, Language, And Technology, Marie Otsuka
This thesis constitutes a methodology for examining our use of systems and tools. We are constantly generating physical and digital residues, and tracing them can reveal an underlying syntax of structures that produced them. I work with these artifacts to highlight the capacities and constraints of language and technology, and what results is a transparency that draws us closer to the raw material. Once broken down into bare elements, new forms can then be resynthesized. Both critical and celebratory, this inquiry uncovers logical structures to reimagine means of making and to create alternate tools for thought.